The latest prerelease is available at
http://www.arcengames.com/share/AIWar1999G.zipThat version is an upgrade from version 1.301, so you have to already have 1.301 (or greater) installed. Just unzip it into your game folder (usually C:\Program Files\Arcen Games\AI War\ unless you specified something else). Please make sure that your unzip process keeps the folder structure from the zip file, rather than just unpacking all of the files into the base target directory.
What's new since 1.999F:
(Cumulative release notes since 1.301 are attached at the bottom)
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-Exo-Shields have been renamed to Exo-Force-Fields to be more consistent with other uses of the word "shield" (which is distinct from force fields).
-Fixed several glitches with the scrollbars in the high scores and scores windows.
-Previously, Force-Field Bearers were damaged by shots being fired out from under them. Fixed.
-When mine layers rebuild mines, it no longer makes the mine placement sound.
-Previously, cutlasses would ignore wormhole move orders in favor of attacking more ships. Fixed.
-Ships that are disabled due to lack of supply are now the lowest priority out of all ships for autotargeting.
-A HUGE thanks to Lars Bull (Fiskbit) for his awesome work in making the game localization-enabled. This was an enormous task, and not having to devote my own time to it has helped accelerate 1.301 and 2.0. This release marks the end of that particular odyssey!
CHANGES FROM PRIOR VERSIONS
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-The game now keeps track of whether the player has actually USED any cheats, not just whether they have them turned on, for purposes of the high scores list. Since this is a new data point, any older savegames that have cheats turned on are assumed to have used them.
-Instead of the "Victory?" column in the high scroes, there is now a "Game Result" column, which shows Incomlete, Loss, or Win.
-Player # Kills and Player Most Built have both been added to the high scores columns.
-In the last prerelease, ships that were being constructed were smoking and sparking as if they were low on health. Fixed.
-In the last few prereleases, the repair rate for ships was vastly too high. Fixed.
NEW ART - Philippe Chabot
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Update Electric Shuttle III, IV