The latest prerelease is available at
http://www.arcengames.com/share/AIWar1202R.zipThat version is an upgrade from version 1.201, so you have to already have 1.201 (or greater) installed. Just unzip it into your game folder (usually C:\Program Files\Arcen Games\AI War\ unless you specified something else). Please make sure that your unzip process keeps the folder structure from the zip file, rather than just unpacking all of the files into the base target directory.
What's new since 1.202Q:
(Cumulative release notes since 1.201 are attached at the bottom)
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-Previously, whether a shot hit a ship or a forcefield was precalculated when the shot was fired and then never reevaluated. Now it checks to see which it should hit when the shot actually impacts.
-Previously, when ships were just being created for a player, they would use double their actual needed energy. Fixed.
-Previously, if parasites/leeches did more than 100% damage to a ship, they could reclaim it with more than 50% starting health. Fixed.
-When multiple waves of AI ships are coming at the same time, those waves are now ordered by planet name.
-Docks/Constructors that are unable to finish building a ship because of lack of resources or lack of energy now flash red.
-A gray box is now shown behind the incoming waves warning to make it easier to read against bright planet backgrounds.
-The scores and incoming waves box now have a thin border around them to make their contrast better against dark backgrounds.
-The description text for metal/crystal harvesters was still referring to them losing efficiency as more are built, which is no longer correct. Fixed.
-Previously, if a planet had been destroyed (nuked), it was not allowed to have a command station build on it. Now command stations can be built on these planets as normal, which is necessary for capturing any structures that might remain on those planets.
-Planets that have been nuked no longer give or receive supply. So other structures beyond the command station can no longer be built on these planets, engineers do not function on them, etc.
-Advanced Factories no longer require Supply to function (this makes them work better with nuked planets, and other similar situations).
-Non-home command stations now require supply to function. Since command stations create their own supply, normally this has absolutely no effect. But on destroyed/nuked planets, this means that a non-home command station is unable to provide its own supply, and is thus able to be built, but unable to build anything else.
-There is now a better error message for when sound files are missing.
-The placement logic for AI home planets is now much better, so that they are rarely going to be at all near one another in new games. This gives them much more of a chance to regroup and defeat the human players after one of the AI players is destroyed.
CHANGES FROM PRIOR PRERELEASES
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-If a player lost any ship on a home planet that belonged to them, then they would lose all of their other home planet command stations (when they had more than one). Fixed.
NEW ART - Philippe Chabot
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More Updated Ship Icons
Updated Control Group Icons For Planetary Summary