Author Topic: Conservative Battle Plan -- Dealing With Supply, Easily  (Read 10507 times)

Offline x4000

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Re: Conservative Battle Plan -- Dealing With Supply, Easily
« Reply #15 on: September 16, 2009, 08:52:10 pm »
My main problem with this (and the shield change) is that the game becomes way way way way way way too slow. Yes, slow - as in, it takes too long to get anywhere.

It takes as long as it takes.  I don't see this as being a major slowdown for the game, it just prevents some of the overly quick marauding that could be done before.  This is not going to make it overly slow for the majority of players.  Are you playing on Fast & Dangerous?  The game being too slow has not been a prevalent complaint at all for the game in general.

Which you might brush away as "subjective" but the other thing is, that this makes the game even more than before (which is bad) Dependant on start-location. A good balanced game should NEVER have a no-win situation just because of start-location and AI Type.

This game is NOT balanced in terms of start positions, on purpose.  If all start positions were the same, that would be pretty boring -- here again, every game starts feeling the same.  Like a real military commander, you have to get in there and assess the situation.  Some maps are unwinnable, I am sure, but they are in the minority.  I have yet to see one that I felt like was unwinnable -- likewise, I have yet to see one that I would consider overly crazy easy, but those are out there also.

I think in this strategy nerf frency one should never forget that games are supposed to be fun. While fun is entirely subjective, at some point there will be no good effective strategies left, which makes the game even slower to play, and i claim that unless there come a lot more random elements and scripted events this means the game becomes boring, because at some point the player knows he is winning, but to get there he has to play another 5-10 hours.

So yeah, please make the game not unwinnable - Because once it is, it is also no longer fun. (rather its frustrating = Battle Toads)

(Atm it is still winnable though)

I am not trying to make the game unwinnable.  Please actually read my posts before saying stuff like this.  You tend to deliver ultimatums and make blanket statements that are only partly true, which I don't appreciate.  Often you also have comments that are well thought out and spot on, but with some of the most recent changes I feel like you are giving your gut speculative reaction, which is not terribly useful as feedback to me.

Also, once you "know" you are winning with this game, victory is still not assured -- this is something that a lot of reviews have talked about, and other players.  I agree that having five hours of assured victory is boring, but that is pretty much never the case with AI War -- the AI has a penchant for pulling off last minute coups.  If anything, the current crop of changes only helps to make the players' situation less secure as it goes.

This is a game that takes 7-15 hours to play, period.  A player can get by on less time if you are lucky or daring, but I am not designing the game around that.  This is meant to be a long-form RTS title with interesting things going on the whole time.  In general, most players seem able to take a planet around every 45 minutes or so -- that's plenty of stuff going on.  The game will be slower if you try to do with fewer planets, or if you force your fleets into too-strong planets rather than hopping them or going around.  If you ignore the unique strategies that this game brings to the table, then yes it takes longer.

Now, some or all of that may not apply to you, I don't know.  I'm really not interested in getting into a big debate about this -- I didn't mean to write as much as I did, even -- so let me boil down my points so that they don't get lost in all the text above:

1. The game isn't any slower because of this.  Maybe it prevents certain tactics that would make it faster than it was actually supposed to be, but that's not of concern to me -- those same speed-it-up tactics also make the game less interesting, because the AI is on poorer footing the whole time.

2.  The game is still very much winnable.  Please actually read my post for the solutions to the above, and my reasons for nerfing.  I don't see a need to repeat them here in the same thread.
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Offline eRe4s3r

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Re: Conservative Battle Plan -- Dealing With Supply, Easily
« Reply #16 on: September 16, 2009, 09:24:55 pm »
Wee ;) I guess you mis-took the tone of my post entirely.. it was not meant to start a debate or criticize this change (I said i have no problem with the supply lines at all! They do not affect my tactics) i just meant this generally to big balance "changes"

When you "fix" valid stratagems then my criticism would come, but you have not broken anything. I just meant that there is a danger to break strategic options into something that has no alternatives when nerfing game strategies through added complexity.

In many ways you actually "boosted" my tactic of deep neutering (giving it a more useful side-effect) so the last thing on my mind is complaining about this change!

Ehm, so yeah - i think you misread my post ;p

Imagine the title of this topic was "Random Ramblings about further balance changes" ^^
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Offline x4000

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Re: Conservative Battle Plan -- Dealing With Supply, Easily
« Reply #17 on: September 16, 2009, 09:26:21 pm »
I see.
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Offline eRe4s3r

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Re: Conservative Battle Plan -- Dealing With Supply, Easily
« Reply #18 on: September 16, 2009, 09:28:29 pm »
guess my English/Ability to express what i mean suffered in the past days  ;D

Its the stress i tell you!
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Offline x4000

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Re: Conservative Battle Plan -- Dealing With Supply, Easily
« Reply #19 on: September 16, 2009, 09:34:00 pm »
Well, tone is notoriously difficult to interpret from written text, even amongst native English speakers.  I'd read about this in my Business Management undergrad textbooks a few years back, too, but this is also well documented on the Internet.
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Offline Revenantus

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Re: Conservative Battle Plan -- Dealing With Supply, Easily
« Reply #20 on: September 16, 2009, 09:41:03 pm »
Although text certainly has its merits too, if only we'd communicated via email my daemon programming friend would still have the sight in his left eye...

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Offline x4000

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Re: Conservative Battle Plan -- Dealing With Supply, Easily
« Reply #21 on: September 16, 2009, 09:43:55 pm »
Quite so!  Text is often a very clear means of communications.  It is my preferred way for handling most business correspondence because of the clarity factor.  However, I think that general clarity is part of what makes the lack of tone clarity so much more unexpected for people, too.
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Offline eRe4s3r

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Re: Conservative Battle Plan -- Dealing With Supply, Easily
« Reply #22 on: September 16, 2009, 09:46:12 pm »
It certainly didn't help that i was distracted..

Indeed written communication is a problem.. when i write "trying to convey my meaning-style" it sounds like i am a 3yr old with dyslexia broken expression and so on (Or maybe it only sounds like that in my head).. really weird especially because English isn't my native.. so i am actually thinking the stuff in German.

I just didn't have the time to re-read whether my post actually means what i thought to write. Probably explains how i could drop the important detail that i *like* the Supply Idea and the way the game is RIGHT NOW. Hah...

Ah well.. If Diplomacy would happen via E-Mail we'd already live in the Stone-Age!

So yeah, no offense meant, really! (not sarcasm!)

Lesson here is clearly, re-read your post before you hit submit ;p  ;D
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Offline x4000

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Re: Conservative Battle Plan -- Dealing With Supply, Easily
« Reply #23 on: September 16, 2009, 09:50:14 pm »
No harm, no foul. :)  But yes, the fact that you were for the supply was incredibly unclear.

I'm actually also of the mind that huge sweeping mechanics changes need to pretty much wind down for the base game for a while.  The expansions will add a whole lot of new mechanics, which might also make some of the existing mechanics be rebalanced a tad, but the main goal is to build new stuff rather than keeping on reworking the existing stuff.  I'm finally feeling like the game mechanics are at a point where they are mostly ready for that sort of line in the sand, but of course as soon as I say that someone will come up with some large new exploit...
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Offline eRe4s3r

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Re: Conservative Battle Plan -- Dealing With Supply, Easily
« Reply #24 on: September 16, 2009, 09:57:08 pm »
What you say, you can't hear my thoughts? But i am hearing them clearly right now ???

Yeah, that was a typical case of "I thought i mentioned that."

Can't wait what you will do with the expansions ;P Though i hope you are not sad/insulted when i will not beta-test. I want to have the experience fresh and un-spoilered. I won't even read the readme or changelog.
« Last Edit: September 16, 2009, 09:58:45 pm by eRe4s3r »
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Offline x4000

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Re: Conservative Battle Plan -- Dealing With Supply, Easily
« Reply #25 on: September 16, 2009, 09:58:23 pm »
:)
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