Note: This doesn't affect players playing solo, but multiplayer players please note that this version contains experimental network code. Basically, the entire TCP-based networking code from past versions has been ripped out, and a (hopefully faster) UDP-based solution has been put in its place. There may be problems. However, I really could use feedback on how this new solution is working, so if you have a chance please do test it out. If this seems to work better for people in general, this will become the new networking stack for the game.The Latest prerelease is now out:
http://www.arcengames.com/share/AIWar1202A.zipThat version is an upgrade from version 1.201, so you have to already have 1.201 (or greater) installed. Just unzip it into your game folder (usually C:\Program Files\Arcen Games\AI War\ unless you specified something else). Please make sure that your unzip process keeps the folder structure from the zip file, rather than just unpacking all of the files into the base target directory.
What's new since 1.201:
(Cumulative release notes since 1.201 are attached at the bottom)
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-The quick-buttons at the bottom of the screen are now shown in the galaxy map.
-The Lidgren Network library is now used for networking; this makes the game use UDP rather than TCP, and should hopefully help performance for players in high latency/ high packet loss areas.
NEW ART - Philippe Chabot
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Updated Planetary Summary Box
Button - Minimap Display Mode
Minimap (In Three Sizes)
New Build Button Style
New Tech Button Style
SPECIAL THANKS
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-Thanks to Tankor Smash for suggesting the quick-buttons remain available in the galaxy map.