The Latest prerelease is now out:
http://www.arcengames.com/share/AIWar1201I.zipThat version is an upgrade from version 1.013, so you have to already have 1.013 (or greater) installed. Just unzip it into your game folder (usually C:\Program Files\Arcen Games\AI War\ unless you specified something else). Please make sure that your unzip process keeps the folder structure from the zip file, rather than just unpacking all of the files into the base target directory.
Why is this now 1.201 instead of 1.014? Well, this release is just so huge that I felt it needed to be differentiated with a more major version number shift. People are going to remember this as the release where the economy became flow-based and got more robust, where the AI tactics became way more intelligent in many ways, and where a ton of interface and graphical improvements came into play, amongst other rebalancing and over a dozen new ship types. It's a whole new game from 1.013 in some respects when it comes to the advanced strategy, so this is something I felt was important to make really clear with the numbering.
What's new since 1.201H:
(Cumulative release notes since 1.013 are attached at the bottom)
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-Astro trains now have 1/4 of their prior strength against turrets.
-The hover text on Astro Trains is now much more helpful, explaining what to do about them.
-The scores list has been made into a clickable scores panel that replaces the Score button that was on the left of the screen. It has also been made more attractive in general (though more is still coming for this panel).
-The background color of the planetary summary has been improved (more coming with that).
-The way that the energy reactor efficiency reductions are calculated have been updated so that the numbers are now more round.
-The scrollbars in the score/stats window have been updated so that they no longer cause the "waiting for players" message to appear when clicked in a multiplayer game.
-The way the lobby renders has been altered once again, so that it now uses the same underlying device as the main window. This will hopefully resolve the second-run compatibility issues with XFire.
CHANGES FROM PAST PRERELEASES
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-Counter-Negative-Energy turrets now only cost 2,000 energy instead of 20,000.
-Ships that were given from one player to another were collision-detecting, which was incorrect in that it would cause them to jump to the side. Fixed.
-The explanation on the metal and crystal tooltips at the top of the screen were out of date. Fixed.
-The AI was being too aggressive with command stations when force fields were present. Fixed.
-The poor efficiency warning for reactors now shows even during placement mode, so it is really obvious when a player is about to place a reactor that has poor efficiency.
-The tutorial no longer references the zoom buttons that have been removed.
-Turrets all build a bit faster than in recent releases.
-Alt + the A key is what now must be held to toggle the energy display, rather than just the A key.
NEW ART - Philippe Chabot
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New Quick Buttons & Bar