Admiral was noting that I should say in advance which days will not have a prerelease to prevent people from flipping out, and I thought that was a good idea. I always do that if I am going to be out of town or away or whatever, but when I'm working on localization really heavily then that also can slow down the other prerelease feature flow. I will definitely try to do that as part of my "outreach program for update addiction."
I think that is going a bit far. The next step will be that we will call you a <disrespectful adjunctive deleted> <explicit characterisation deleted> when there is no patch and you haven't warned us.
Do your thing and surprise us with patches once (ok very often) in a while. Don't feel pressured. Work on Alden Ridge for a day now and then....
Well, I think it's a respectful thing for me to do to keep the community up to date when I'm going to deviate from the norm. If something comes up and I can't give warning, or a day slips past when I am working on something else, or whatever, then of course I don't expect to be called expletives.
But by the same token I like to be pretty transparent about what is going on, so this is just in support of that. I've certainly been on the other end in the past, waiting on some company to do something and frustrated because I had no clue what was going on.
Alden Ridge is pretty much on ice until next year. Right now it's all progress towards AI War 2.0, and then it will be a big focus on Feedback (our upcoming puzzle game), and the first AI War expansion. After AI War 2.0 the frequency of updates for AI War itself is going to go
way down, although there will still be new stuff and changes in at least one or two prereleases a week, with official releases coming every few weeks. That's my current plan, anyway!