The Latest prerelease is now out:
http://www.arcengames.com/share/AIWar1201C.zipThat version is an upgrade from version 1.013, so you have to already have 1.013 (or greater) installed. Just unzip it into your game folder (usually C:\Program Files\Arcen Games\AI War\ unless you specified something else). Please make sure that your unzip process keeps the folder structure from the zip file, rather than just unpacking all of the files into the base target directory.
Why is this now 1.201 instead of 1.014? Well, this release is just so huge that I felt it needed to be differentiated with a more major version number shift. People are going to remember this as the release where the economy became flow-based and got more robust, where the AI tactics became way more intelligent in many ways, and where a ton of interface and graphical improvements came into play, amongst other rebalancing and over a dozen new ship types. It's a whole new game from 1.013 in some respects when it comes to the advanced strategy, so this is something I felt was important to make really clear with the numbering.
What's new since 1.201B:
(Cumulative release notes since 1.013 are attached at the bottom)
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-It is now possible to select a nebula style on the Graphics tab of the settings screen.
-When net energy is below 2000, the game now automatically shows the amount of energy currently being drawn by each ship that is drawing 500 or more energy as a popup over the ships. This makes it easy for players to decide what ships to turn off.
-It is no longer put ships that are producing energy into low power mode that would make the energy balance negative (or more negative).
-It is no longer possible to bring ships out of low-power mode if their energy use would make the energy balance negative (or more negative).
-The command stations now produce a small bit of energy (instead of taking energy), but now also produce a bit less metal and crystal.
-The metal and crystal production of Mark III command stations have been severely reduced (from 80 each to 48), as they were imbalancing in the new economy.
CHANGES FROM PAST PRERELEASES
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-Previoulsy, mobile builders could be paused but that pause button overlapped the econ button. Fixed so that mobile builders can no longer be paused.
-The background starfield no longer changes as players are flipping around in the menus.