When starting with 8 planets, it only builds 13 Engineer II's rather then the expected 16. I'm guessing it's hitting the limit of normal-number built and the max is multiplied afterwards.
Oh, very intersting. Will fix.
Only 5 Tachyon Drones as well, they're not multiplied like everything else.
Good catch, that will also be true for a number of other ships. Will fix.
Tachyon Drones suck. (That's more of a general observation then anything specific to 8-start-worlds. >.> <.<) Maybe a boost of speed is in order? Or cloak them? Or something? There's really no reason to use them in exchange for the higher level emplacements. And they're really too slow to sweep mines, which is what I end up using scout starships for most.
Good point, I'll buff speed, range, and give them cloaking.
I get the feeling that 8x the number of each ship is getting a bit excessive, but I'm not going to complain about 2k Mark I parasites too loudly.
Well, the enemy also has around 8x the number of ships. This is a pretty "deathmatch" style mode in many ways though, that's for sure.
Starships don't multiply... but honestly I think that's probably a sane decision, along with missiles non-multiplication. I really can't conceive needing more then 2 nukes anyway.
That will be fixed with the tachyon drones.
Advanced Research Station (controlled by the AI) seemed to be trying to head towards my slowly building command center in an attempt to attack it? Convenient since the thing moves dog slow since that way it's closer to my wormhole when I take over it.
It's probably trying to escape, actually.
On that note, I'm not sure it's physically possible for an Advanced Research Station to move any *slower*.
No, it's not. That's by design. They used to not move at all.
Using an attack force of nothing-but-starships is considerably less effective then I thought it would be.
Yes, the anti-starship arachnids will see to that. The starships are best complementing a fleet of other ships by design (I've worked darn hard trying to make that the case, actually).
Turtle AI's could be meaner. I think the other AI types have been significantly buffed due to increased attack waves, so the non-waving-AI's are a bit weaker as a result. They really need something neat rather then just a metric ton more ships on their planets though.
Good point, I think that would be much more interesting.
I wouldn't particularly complain about a Science Lab III that researched at the Science Lab II's speed, but was a little spritelier (say 24 speed?) I would happily pay some knowledge for it.
Added to the future DLC list!