The Latest prerelease is now out:
http://www.arcengames.com/share/AIWar1201A.zipThat version is an upgrade from version 1.013, so you have to already have 1.013 (or greater) installed. Just unzip it into your game folder (usually C:\Program Files\Arcen Games\AI War\ unless you specified something else). Please make sure that your unzip process keeps the folder structure from the zip file, rather than just unpacking all of the files into the base target directory.
Why is this now 1.201 instead of 1.014? Well, this release is just so huge that I felt it needed to be differentiated with a more major version number shift. People are going to remember this as the release where the economy became flow-based and got more robust, where the AI tactics became way more intelligent in many ways, and where a ton of interface and graphical improvements came into play, amongst other rebalancing and over a dozen new ship types. It's a whole new game from 1.013 in some respects when it comes to the advanced strategy, so this is something I felt was important to make really clear with the numbering.
What's new since 1.014V:
(Cumulative release notes since 1.013 are attached at the bottom)
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-The AI will no longer have capturable energy reactors on its planets. This can now throw the player's economy off balance, and it's something that was a minor point of confusion for many players, anyway.
-The energy use of ships is now shown in their tooltips.
-Pausing ships now makes them no longer take any energy to run. Also, putting ships inside transports makes them no longer require energy until they are ejected from the transport.
-All of the mobile military, starship, turret, reactors, heavy defense, and force field ships can now be paused. Paused ships can still move, and if they have cloaking they will stay cloaked, but otherwise none of their special abilities will function and they will not be able to attack.
-Now that the pause ability has been added for ships, cloaked player ships will once again auto-attack enemy ships. To do a stealth raid with cloaked ships, simply pause them before taking them into enemy territory, and then unpause them when they are closing in on their target.
-It is now possible to pause the construction of any ship that is being built through placement mode. Thus if too much is in the process of being built, some of it can be temporarily halted and then later resumed.
-There is now a scrolling effect on the title menu with the star background.
CHANGES FROM PAST PRERELEASES
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-The logic for clearing excess starships was not working correctly in prior releases. Now it will properly clean up excess starships.
-The "new map seed" button in the lobby has been made much larger.
-It is no longer possible to overdraft energy through ship production.
-It is no longer possible to send the metal or crystal balance negative through manufactory use. The balances can still go negative from ongoing resource costs of ships like energy reactors, but this is much harder to do (your total outflows from your ongoing resource costs of such buildings would have to exceed your inflows from the entire rest of your economy).
-Engineers will no longer keep assisting ships that are paused.
-The parallax scrolling of the background gas has been improved again, so that it looks more dynamic and volumetric at closer zooms.
NEW ART - Philippe Chabot
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Background Nebulae Updates