Author Topic: The new power plants.  (Read 1439 times)

Offline liq3

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The new power plants.
« on: August 24, 2009, 08:25:43 pm »
I thought it'd be best to start a thread about the new changes to power in general (plants using up res constantly, and increased power costs), since obviously these are going to affect more then one patch.

So, things I've noticed so far.

- Engis are actually worth something now, at a hefty 4000 power. I no longer just spam them because I can. This is the same with stuff like docks, power gens, and pretty much everything in general.
- I actually built a mobile repair station. I already have 12 tugs. With only 2 engis (yes, I only have TWO), I need something else to repair my fleet, so a MBR does it.
- Starships are going take a long time to build now, due to the above mentioned lack of engis.
- Instead of having my dock on a constant loop, and being out of resources because I'm spamming to reach caps, I'm now picking exact amounts of units to build.

So far I think I'm loving the changes.

PS. Another side effect is that's it's best to not build extra docks, but extra engis, so you have at least 2 engis per dock (or starship dock), as far as speed and power go.
« Last Edit: August 24, 2009, 08:39:11 pm by liq3 »

Offline x4000

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Re: The new power plants.
« Reply #1 on: August 24, 2009, 08:58:05 pm »
Good idea with the thread.  I think all of that is right on.  Of course, the more planets you take, also the more engineers and so forth you can support -- so if you're big into engineers, just taking a more aggressive approach will help you round them out.  Glad this is a hit so far!
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Offline darke

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Re: The new power plants.
« Reply #2 on: August 25, 2009, 02:05:45 am »
Or you could start with more start-planets. :)

Though I think I'm the only one insane enough to play like this as the moment. I guess someone has to, to try and shake out the odd bugs with this mode. :)

Offline x4000

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Re: The new power plants.
« Reply #3 on: August 25, 2009, 02:39:18 am »
Or you could start with more start-planets. :)

That's true, that would also work. :)

Though I think I'm the only one insane enough to play like this as the moment. I guess someone has to, to try and shake out the odd bugs with this mode. :)

Yeah, I think you are the only one.  I'm glad to have you doing that shaking, though, you've found some good stuff already.  Hopefully the ship cap boosts in this mode will really help.
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Offline Bleek

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Re: The new power plants.
« Reply #4 on: August 25, 2009, 03:55:29 am »
Or you could start with more start-planets. :)

Though I think I'm the only one insane enough to play like this as the moment. I guess someone has to, to try and shake out the odd bugs with this mode. :)


What mode is that?  ???

Offline darke

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Re: The new power plants.
« Reply #5 on: August 25, 2009, 04:16:51 am »
Or you could start with more start-planets. :)

Though I think I'm the only one insane enough to play like this as the moment. I guess someone has to, to try and shake out the odd bugs with this mode. :)


What mode is that?  ???

When you start a game, try and select more then one planet. It'll highlight more then one with your colour, then if you try to start a game then, it'll warn you that you're starting with more then one planet and things will be more difficult, etc.

It bumps up the AI difficulty, essentially meaning you're playing something like an X-player multiplayer game difficulty (X == number of planets you select), but you also start with more resources and stuff at easy access.

The X That Walks has recently updated the unit caps so it also has higher unit caps and the like too, which is rather necessary if playing with a high number of start worlds, or a low number of start worlds and high-AI. :)


Offline Bleek

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Re: The new power plants.
« Reply #6 on: August 25, 2009, 04:58:48 am »
Oh, didn't realise that was possible! Cool. :)

Offline darke

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Re: The new power plants.
« Reply #7 on: August 25, 2009, 05:24:06 am »
It would be documented somewhere, but there's enough features of the game things tend to get easily missed. :)

It does play quite differently (and harder) to the usual game due to the increased masses of waves and starting with a much larger attack surface, unless you're really picky about your starting map. So I do recommend getting experienced in surviving, if not winning, the single player AI7 game before starting with too many more planets. :)