The Latest prerelease is now out:
http://www.arcengames.com/share/AIWar1014Q.zipThat version is an upgrade from version 1.013, so you have to already have 1.013 (or greater) installed. Just unzip it into your game folder (usually C:\Program Files\Arcen Games\AI War\ unless you specified something else). Please make sure that your unzip process keeps the folder structure from the zip file, rather than just unpacking all of the files into the base target directory.
What's new since 1.014O (P was an internal release):
(Cumulative release notes since 1.013 are attached at the bottom)
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-The metal/crystal outflows are now averaged over a rolling 10 second period, which makes them more sluggish to react to changes, but also keeps them from jumping around as much. Pressing the Alt key clears the historical data being averaged in, so it gives you the current actual number immediately (once you let go of Alt -- holding Alt still shows the max values).
-The game no longer starts off with players in negative energy mode.
-Engineers are no longer affected by negative energy balances, which makes it easier to rebuild destroyed reactors, and it makes force fields on right from the start when loading a savegame.
-The AI will now act a bit more aggressively with special forces ships that have encountered (and fired upon) player ships.
-A new way of internally storing the lobby-based options has been added to the game, so that this will be easier to update in the future.
-A new cheat has been added: "more more more" This cheat lets players ignore the ship build cap for all their ship types.
-Previously, there was a bug when gifting command stations between players, where the planet ownership would go to blank instead of the recipient player. Fixed.
CHANGES FROM PAST PRERELEASES
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-Fixed a couple of bugs with the ships getting confused and going back and forth on their planets (one related to guards, the other to special forces ships).
-Fixed a bug with ships coming out too far off of their planets when they outnumber the human players.
-Fixed a bug with the game loading the lobby and the actual savegames way too slowly in the last prerelease.
-Engineers that were autoassisting docks in the past prereleases were incredibly indecisive. Fixed.