The Latest prerelease is now out:
http://www.arcengames.com/share/AIWar1014L.zipThat version is an upgrade from version 1.013, so you have to already have 1.013 (or greater) installed. Just unzip it into your game folder (usually C:\Program Files\Arcen Games\AI War\ unless you specified something else). Please make sure that your unzip process keeps the folder structure from the zip file, rather than just unpacking all of the files into the base target directory.
What's new since 1.014K:
(Cumulative release notes since 1.013 are attached at the bottom)
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-Mark II and Mark III dreadnoughts now have slightly faster firing rates.
-Ship autotargeting has been mildly improved.
-It is now possible to drag-build all ships that work with placement mode. From controls.txt:
Ship Placement Mode Controls:
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Left click: place new ship
Shift + Left click: place new ship and stay in mode
Shift + Left click + drag: place a series of ships
Ctrl + Left click: place 5x of ship
Ctrl + Shift + Left click: keep placing batches of 5x of ship until released
Right click: exit ship placement mode
CHANGES FROM PAST PRERELEASES
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-The dreadnought mark III was erroneously set to have 200 attack power instead of 1200.
-The wormhole graphics were offcenter. Fixed.
-Black Holes on the galaxy map now rotate more slowly.
-When selecting a ship type on the planetary summary palette, it would highlight the borders of enemy/allied/empty ships with the same icon. Fixed.
-Updated version of the controls image by Calvin.
-The new per-color planetary summary is now primarily grouped by color -- red (enemy), then yellow (allies), then blue (local player). This makes it much quicker to see relative strength analysis.
-Engineers were trying to auto-assist paused docks. Fixed.
-The granularity of the resource outflows has been increased 24x, resulting in better outflows in low-resource situations.
-Rockets have been renamed to Warheads, after discussion on the forums.