Author Topic: Prerelease 1.014K (econ/tur build times, planet sumry, perf, 8 new ships)  (Read 7886 times)

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
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Oh!  I know what you are talking about, I think. It's a fairly subtle effect, but only when moving.  That's an artifact of the shifting rotation of the sprites, actually.  That's just part of DirectX, not something I can do anything about, unfortunately.  It's extraordinarily subtle for me, though -- it makes them look a bit like they are shimmering with light on them as they rotate if it is too fast, but it's not like distortion speckles.  I have pretty high brightness/contrast settings on my monitor, too, so I don't think it would be that.  I don't know if it is actually more severe on yours, or if you are just more sensitive to it than most people, or if there's some other setting causing it.

Oh yeah, it is DirectX specific. I forgot, I just remember I researched it heavily when I first started noticing it years ago, lol. It happens a lot, but then again, I tweak the shit out of my stuff, so since its generally pretty heavy for me, probably has to do with something I set. Speaking of, I think I'm going to try mucking around with my Antialiasing sampling settings and see what happens.

Ah, ok -- makes sense!
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Offline Echo35

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  • More turrets! MORE TURRETS!
Well that did nothing. Oh well, its far less visible than Sins, so I think I can deal with it.

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
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Oh well, its far less visible than Sins, so I think I can deal with it.

Well, that part is good at least.
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Offline Admiral

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When is the iPhone version ready??? :)

When they make a 2.4 Ghz dual-core iPhone that can run C# apps. :)

OK, that's my second job when I join Arcen.

1) 3D AI War
2) iPhone AI War (in 3D)

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
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When is the iPhone version ready??? :)

When they make a 2.4 Ghz dual-core iPhone that can run C# apps. :)

OK, that's my second job when I join Arcen.

1) 3D AI War
2) iPhone AI War (in 3D)

You should add head tracking to that, too, while you're at it. :)
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Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
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Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Admiral

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When is the iPhone version ready??? :)

When they make a 2.4 Ghz dual-core iPhone that can run C# apps. :)

OK, that's my second job when I join Arcen.

1) 3D AI War
2) iPhone AI War (in 3D)

You should add head tracking to that, too, while you're at it. :)

Shoot, (didn't look at Youtube; not a big fan of Internet video) what a great idea! I was actually thinking of investing in head tracking gear for Jumpgate Evolution if I like it after it (eventually) is released.

I bet they have a very simple API to boot...

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
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The video basically shows how to do it with a Wiimote and bluetooth, plus some custom software that a college student wrote.  I'm not sure how that compares to the commercial stuff that might be out there, though.
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