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Quote from: x4000 on August 19, 2009, 10:31:12 pmOh! I know what you are talking about, I think. It's a fairly subtle effect, but only when moving. That's an artifact of the shifting rotation of the sprites, actually. That's just part of DirectX, not something I can do anything about, unfortunately. It's extraordinarily subtle for me, though -- it makes them look a bit like they are shimmering with light on them as they rotate if it is too fast, but it's not like distortion speckles. I have pretty high brightness/contrast settings on my monitor, too, so I don't think it would be that. I don't know if it is actually more severe on yours, or if you are just more sensitive to it than most people, or if there's some other setting causing it.Oh yeah, it is DirectX specific. I forgot, I just remember I researched it heavily when I first started noticing it years ago, lol. It happens a lot, but then again, I tweak the shit out of my stuff, so since its generally pretty heavy for me, probably has to do with something I set. Speaking of, I think I'm going to try mucking around with my Antialiasing sampling settings and see what happens.
Oh! I know what you are talking about, I think. It's a fairly subtle effect, but only when moving. That's an artifact of the shifting rotation of the sprites, actually. That's just part of DirectX, not something I can do anything about, unfortunately. It's extraordinarily subtle for me, though -- it makes them look a bit like they are shimmering with light on them as they rotate if it is too fast, but it's not like distortion speckles. I have pretty high brightness/contrast settings on my monitor, too, so I don't think it would be that. I don't know if it is actually more severe on yours, or if you are just more sensitive to it than most people, or if there's some other setting causing it.
Oh well, its far less visible than Sins, so I think I can deal with it.
Quote from: Admiral on August 19, 2009, 07:06:53 pmWhen is the iPhone version ready??? When they make a 2.4 Ghz dual-core iPhone that can run C# apps.
When is the iPhone version ready???
Quote from: x4000 on August 19, 2009, 07:49:07 pmQuote from: Admiral on August 19, 2009, 07:06:53 pmWhen is the iPhone version ready??? When they make a 2.4 Ghz dual-core iPhone that can run C# apps. OK, that's my second job when I join Arcen.1) 3D AI War2) iPhone AI War (in 3D)
Quote from: Admiral on August 19, 2009, 11:21:24 pmQuote from: x4000 on August 19, 2009, 07:49:07 pmQuote from: Admiral on August 19, 2009, 07:06:53 pmWhen is the iPhone version ready??? When they make a 2.4 Ghz dual-core iPhone that can run C# apps. OK, that's my second job when I join Arcen.1) 3D AI War2) iPhone AI War (in 3D)You should add head tracking to that, too, while you're at it.