Maybe it was the number for whatever was below it. I think the counts and the icons could use a bit of padding. It seems a bit cluttered right now.
Could be. The main problem is simply space -- on smaller monitors, especially in bigger games, the space there is really at a premium.
Some of the changes made to 1.014B did help some GPU-related slowdowns recently added for all the nebulas and whatnot. However, we haven't been able to go any higher than that for our long game, which we only get the chance to play on Mondays, because we have no fewer than 40 zinth and 40 spire starships on ever world, plus 240+ raids and 1000+ cross-planet attacks. Given the recent changes to starships and raids, we're very hesitant to try the new version for that game. The prospect of 960-ship raids and the super-powerful starships has us quaking in our boots given the survival rate of our fleets in the current game.
Well, the larger raids are also in conjunction with an even bigger increase in resource rates for you, plus lowered tech costs all around (if you still have any knowledge, since that's not retroactive), so the idea is that this should make it easier. And with the new Dreadnoughts, you should be better able to deal with Starships. AND I've added some logic, if I recall, that actually crops out the extra AI starships on planets if there are too many of them there. Starships need to be more formidable, but less plentiful. In my sleep-deprived state at the moment, I'm suddenly wondering if I just intended to add that in, or if I really did. I guess check the release notes -- if that is in there, it's in the game.
Technically, and not to be pedantic, a warhead is "the forward section of a self-propelled missile, bomb, torpedo, or the like, containing the explosive, chemical, or atomic charge." (source: Random House Dictionary Unabridged). Unfortunately, I don't have any other recommended names at this time. Rockets just don't seem as powerful as missiles (and actually, according to the aforementioned dictionary, rockets are merely the propelling engine of a missile or similar body). ... This is what happens when I use thesaurus.com looking for an alternative for you.
I see. Well, I don't consider that pedantic, it's factual. They still have the wrong connotation for me, but that's one of the cool things about making a game -- things take on new connotations. The fact that we have Multiple Launcher Rocket Systems (MLRS) may further complicate this. Oh, well. I guess warheads it is, then. And Missile Silo... I guess Warhead Silo. That sounds a little stupid to me right now, but I imagine it will grow on me.
Clearly I'm outnumbered on the Rocket thing, anyway, and you guys make good points.