The Latest prerelease is now out:
http://www.arcengames.com/share/AIWar1014K.zipThat version is an upgrade from version 1.013, so you have to already have 1.013 (or greater) installed. Just unzip it into your game folder (usually C:\Program Files\Arcen Games\AI War\ unless you specified something else). Please make sure that your unzip process keeps the folder structure from the zip file, rather than just unpacking all of the files into the base target directory.
What's new since 1.014J:
(Cumulative release notes since 1.013 are attached at the bottom)
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-Deflector Drones now have a heavy attack penalty against turrets.
-Tractor Beam turrets now have vastly more health each and capture twice as many ships as before. They also now cost twice as much as before, and take much more time to build.
-All of the turrets now take much longer to build.
-All of the resource producers now take much longer to build. Harvesters in particular take 10x as long to build and cost twice as much. This is offset by the much larger amount of resources that they and other producers produce, and it helps to create more of a penalty for losing harvesters.
-Mines and colony ships now take 10x as long to build.
-Missiles and Missile Silos have been renamed to Rockets and Rocket Silos to help make these clearly more distinct from the missile ammo type (and the associated counter-missiles, which block the missile ammo type not the rocket unit type).
-Command Posts have been renamed to Guard Posts to make them more clearly distinct from Command Stations.
-Three new starships have been added for players and the AI: Dreadnoughts I through III. These starships are very slow, and only have a moderate attack strength against most ships, but they have a huge range and a high strength against heavy defenses, command stations, force fields, and especially other starships.
-A new Tractor Beam Mark III turret has been added.
-New Missile Turret Mark II and III has been added. The Missile Turret Mark I has had its strength reduced somewhat to compensate.
-New Laser Turret Mark II and III has been added. The Laser Turret Mark I has had its strength reduced somewhat to compensate.
-Area-of-effect shots will no longer hit mine remains, which will prevent AI electric shuttles from messing up player minefields with a mine layer present.
-The controls window now shows a vastly nicer image set rather than loading the strictly-textual document it had been using.
-A number of performance improvements to ship targeting, etc, have been added. Massive battles perform better than ever, now.
-Immobile ships now all have infinite engine health displayed (this makes no difference either way.
-SuperFortresses now have infinite engine health.
-The background gas has been improved in look once again.
-The planetary summary palette has been much improved. It now shows a separate entry for icons belonging to allies, enemies, and the local player -- rather than combining them. It also shows a count of how many ships belong with each icon. Both of these can be turned off through the Interface tab of the settings. The counts can be toggled on/off by holding the Alt key.
-The actual resource outflows are now shown instead of the maximum resource outflows. Holding Alt now shows the maximum.
-Instead of showing a selection circle when in far zoom, the game now lightens the icons. This makes it easier to see which ships are selected, and also lowers GPU load when there are lots of selected ships onscreen at once.
CHANGES FROM PAST PRERELEASES
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-The waves are back down to 4x size instead of 8x.