The Latest prerelease is now out:
http://www.arcengames.com/share/AIWar1014J.zipThat version is an upgrade from version 1.013, so you have to already have 1.013 (or greater) installed. Just unzip it into your game folder (usually C:\Program Files\Arcen Games\AI War\ unless you specified something else). Please make sure that your unzip process keeps the folder structure from the zip file, rather than just unpacking all of the files into the base target directory.
What's new since 1.014I:
(Cumulative release notes since 1.013 are attached at the bottom)
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-Previously, AI ships would set their group move speed to 1 in cases when teleporter ships were present in their guard group. Fixed.
-Regen will no longer function on ships that have been damaged within the last 3 seconds, which makes it much easier for non-bombers to finish off forcefields and other heavy defenses.
-A couple of tweaks to the text in the intermediate tutorial.
-Mobile repair stations can no longer heal/assist ships that are under construction.
-Directly-placed ships are no longer paid for up front, but rather are now paid for over time as they are constructed. These add their outflow into the total outflows. The outflow rate for these sorts of ships will be approximately even, but will very a bit per second because of the uneven nature of the metal/crystal costs versus the build time (unlike with the dock-based ships, these do not always divide evenly). The end cost paid will be correct, however.
-Force fields and other non-repairable ships can now have their construction accelerated, even though they cannot then be repaired after the fact.
-Ships that are under construction but are unable to keep building because of lack of resources now flash red.
-When engineers are assisting the construction of directly-placed ships, the remaining time estimation on that ship is now decreased by the appropriate amount (as the build queue amounts have been for quite some time).
-There is now an all new visual look to when planets have been destroyed.
CHANGES FROM PAST PRERELEASES
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-The size of enemy waves is now 8x instead of 4x.
-Previously, having a queue full of unbuildable ships would cause the resources to still be drawn down. Fixed.
-Engineers are back to automatically assisting docks and other constructors when they have nothing better to do.
NEW ART - Philippe Chabot
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Planet - Exploded
Wormholes
Galaxy Map - Black Hole