The Latest prerelease is now out:
http://www.arcengames.com/share/AIWar1014I.zipThat version is an upgrade from version 1.013, so you have to already have 1.013 (or greater) installed. Just unzip it into your game folder (usually C:\Program Files\Arcen Games\AI War\ unless you specified something else). Please make sure that your unzip process keeps the folder structure from the zip file, rather than just unpacking all of the files into the base target directory.
What's new since 1.014G (I was an internal release):
(Cumulative release notes since 1.013 are attached at the bottom)
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-Starships now all have 100,000 engine health instead of infinite.
-The game now supports multiple sound effects for a single shot type, to be played at random, to add greater variety to the soundscape of battles.
-Parasites are no longer able to reclaim ships that would cause them to exceed the ship cap of the type to be captured. It still does not matter whether or not the other type has been unlocked yet (or whether they can be unlocked at all, as in the case of core ships), but the ships cannot exceed the would-be cap.
-Mark V ships now have a proper ship cap set, which will make them act more correctly both with the relative strengths analysis, and with the new parasite limitation.
-The ship caps in the tutorials are now equal to that of a regular 1 player game (default 170 instead of 100).
-The range of all the offensive turrets has been increased very significantly -- to cruiser level or greater in all cases. This makes turrets a lot more useful for both the AI and human players, and will greatly increase the utility of bombers another other ships that are strong against turrets in these sorts of combat situations.
-The range of tractor beam turrets and tractor beam turret IIs has also been greatly increased. This will be a particular help with wormhole defense, and the greater increase in range on mark II tractor beams is an even bigger help.
-The knowledge costs of all turrets have been reduced to a fair-to-significant degree.
-The knowledge costs of all starships have been halved.
-The knowledge costs of the defensive techs have been reduced quite significantly in most cases.
CHANGES FROM PAST PRERELEASES
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-The size of enemy waves is now 4x instead of 3x, due to the increased power and lowered knowledge cost of turrets, but the multiplier also now only applies to non-starships.
NEW ART - Philippe Chabot
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Planet - Neptune
UPDATED SOUND EFFECTS - Pablo Vega
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ShotBomb
ShotBomb2
ShotBlades
ShotFlare