The Latest prerelease is now out:
http://www.arcengames.com/share/AIWar1014E.zipThat version is an upgrade from version 1.013, so you have to already have 1.013 (or greater) installed. Just unzip it into your game folder (usually C:\Program Files\Arcen Games\AI War\ unless you specified something else). Please make sure that your unzip process keeps the folder structure from the zip file, rather than just unpacking all of the files into the base target directory.
What's new since 1.014D:
(Cumulative release notes since 1.013 are attached at the bottom)
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-The health of scout starships has been reduced, as has their speed, and their cost has been increased. Their primary bonus over other scouts is the fact that they are immune to counterspies and cost no knowledge to unlock, but otherwise they are a lesser value for the metal/crystal.
-The move speed of spire starships has been reduced to 18 from 30, and the move speed of the core starship has been reduced to 22 from 30. This more reflects their role as the huge aggressors rather than smaller raiders.
-The attack power of spire starships has been doubled, and their attack range has been changed from 3000 to 7000 (to match that of other cruisers, which these are supposedly the apex of). Their number of attacks has been reduced from 9 to 6, however.
-The attack range of zinth starships has been increased from 1000 to 3000. Additionally, their number of shots have increased from 9 to 14.
-The attack range of flagships has been increased from 1800 to 4800. Their attack power has been increased from 7600 to 12000.
-Raid and leech starship attack power has been doubled.
-The metal/crystal cost of light starships has been doubled, as has their attack power. This makes them a bit more inline with the other starships, though still much cheaper and lighter.
CHANGES FROM PAST PRERELEASES
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-The health of all non-scout starships has been reduced by 35%.