The Latest prerelease is now out:
http://www.arcengames.com/share/AIWar1014D.zipThat version is an upgrade from version 1.013, so you have to already have 1.013 (or greater) installed. Just unzip it into your game folder (usually C:\Program Files\Arcen Games\AI War\ unless you specified something else). Please make sure that your unzip process keeps the folder structure from the zip file, rather than just unpacking all of the files into the base target directory.
What's new since 1.014B (C was an internal release):
(Cumulative release notes since 1.013 are attached at the bottom)
-------------------
-The health of flagships, zinth starships, spire starships, and core starships have all been multiplied by 10x.
-The health of scout starships has been multiplied by around 3x.
-The health of raid and leech starships has been multiplied by around 4x.
-A new spider turret has been added. It is an upgraded version of the sniper turret that does the same amount of damage as the base sniper turret, but which also inflicts engine damage.
-Ships in free-roaming defender mode will now ignore immobile targets unless there are no other targets left in the current system (this prevents ships from getting stuck up against train stations, etc).
-Ships that damage engines will now prefer to auto-target those ships that are presently mobile.
-Ships that damage engines will now switch targets they are autotargeting once they target's engines are disabled. This makes spider turrets (and spiders in general) much more effective at disabling the movement of enemy ships.
CHANGES FROM PAST PRERELEASES
--------------
-Crystal manufactories were not producing any crystal (but were drawing down metal).
-Removed the energy symbol from hovering over the energy reactors.
NEW ART - Philippe Chabot
--------------
Ship - Spider Turret