Author Topic: Prerelease 1.013M (Fixes, new planet art, ion cannon renames)  (Read 1320 times)

Offline x4000

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Prerelease 1.013M (Fixes, new planet art, ion cannon renames)
« on: August 06, 2009, 01:08:18 pm »
The official version of 1.013 is now out.

The Latest prerelease is now out: http://www.arcengames.com/share/AIWar1013.zip

That version is an upgrade from version 1.012, so you have to already have 1.012 (or greater) installed. Just unzip it into your game folder (usually C:\Program Files\Arcen Games\AI War\ unless you specified something else). Please make sure that your unzip process keeps the folder structure from the zip file, rather than just unpacking all of the files into the base target directory.

What's new since 1.013L:
(Cumulative release notes since 1.012 are attached at the bottom)

-------------------

-The "No Warning On Waves" logic was incorrectly being triggered for one of the AIs, but not the other, because they AIs were mistakenly only warping into human planets from planets that the AI player individually controlled (not by planets that the AI team as a whole controls).  So in situations where the players have only one warp gate adjacent to their planets, one of the AIs would start coming in with no warning from their other planets on the higher difficulties (and on lower difficulties, they would just reinforce instead).  Fixed.

-Ion cannon mark levels have been renamed to Mark I and Mark II, instead of Mark II and Mark III.  The functionality of them has not changed, but the naming will hopefully be more clear to most players.

-The way that overkill is handled is now separate for snipers versus for other ships.  That way incoming long-range sniper shots won't impede the ability of closer-range turrets to kill the ships more quickly.

-Ion cannons will no longer be placed on planets directly adjacent to player home planets.

-AI ships that would sometimes act indecisive should now be decisive.

-Harvesters now do a better job of snapping to the appropriate nearest harvest point, especially when there are several harvest points very close together.  Also, issues with harvesters not being able to be placed on a point that is too near to other large fixed-position ships is now fixed.  Also, issues with harvester auto-placement sometimes being unable to place a harvester that could be manually placed, is now fixed.

NEW ART - Philippe Chabot
--------------
Planet - Dione
« Last Edit: August 06, 2009, 09:31:17 pm by x4000 »
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Offline Echo35

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Re: Prerelease 1.013M (Fixes, new planet art, ion cannon renames)
« Reply #1 on: August 06, 2009, 01:27:13 pm »
-Ion cannons will no longer be placed on planets directly adjacent to player home planets.

THANK YOU!!! You have no idea how many times I've had this happen. Well, you made the game, so you probably do ;D. Annoying none the less.

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
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Re: Prerelease 1.013M (Fixes, new planet art, ion cannon renames)
« Reply #2 on: August 06, 2009, 02:17:02 pm »
-Ion cannons will no longer be placed on planets directly adjacent to player home planets.

THANK YOU!!! You have no idea how many times I've had this happen. Well, you made the game, so you probably do ;D. Annoying none the less.

Thank Haagenti, he's the one who suggested it. :)  But yeah, this should make for better starts for players, I think, so I was happy to do it!
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