Author Topic: Prerelease 1.013L (Shot fixes, teleport nerf, overkill re-fix, sound upgrades)  (Read 1925 times)

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
The Latest prerelease is now out: http://www.arcengames.com/share/AIWar1013L.zip

That version is an upgrade from version 1.012, so you have to already have 1.012 (or greater) installed. Just unzip it into your game folder (usually C:\Program Files\Arcen Games\AI War\ unless you specified something else). Please make sure that your unzip process keeps the folder structure from the zip file, rather than just unpacking all of the files into the base target directory.

What's new since 1.013K:
(Cumulative release notes since 1.012 are attached at the bottom)

-------------------

-The AI thread will no longer recieve "turn starting" messages when the game is paused, which will prevent it from issuing a bunch of orders while the game is paused and nothing is going on.

-There is now zero chance that shots will hit ships that have just moved to another planet.

-A prior bug was still preventing shots from disappearing if their targets went out of range.  Fixed.

-A bug could cause excess shots to be fired and performance to go severely downward when  MLRS ships were brought near counter-missile sources and fired on nearby ships.  Fixed.

-All mobile-military teleporting ships (so, tele-raiders and tele-battle stations) are now briefly paralyzed (unable to move, shoot, etc) when they come out of a teleportation.  The severity of the paralysis is based on the distance they moved.  This helps make them not quite so all-powerful as they have been in recent releases, although the specific values of this balance may be tweaked more in the future.

CHANGES FROM PAST PRERELEASES
--------------

-The health after shots "fix" in the last prerelease actually broke it worse.  Whoops.  

Fixed for real, now.

UPDATED SOUND EFFECTS - Pablo Vega
--------------
ShotBasic
ShotBasicEnemy
ShotBasicLaser
ShotBasicLaserEnemy
« Last Edit: August 06, 2009, 01:06:37 pm by x4000 »
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline eRe4s3r

  • Core Member Mark II
  • *****
  • Posts: 2,825
Are MK2/Mk3 Engineers hit by the teleport nerf too?
Proud member of the Initiative for Bigger Weapons EV. - Bringer of Additive Blended Doom - Vote for Lore, get free cookie

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Are MK2/Mk3 Engineers hit by the teleport nerf too?

Nope -- just the mobile military ships.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline CautiousChaos

  • Full Member
  • ***
  • Posts: 100
Hmmmmm...  Seeing a bug now.  I have a few enemy ships that are being held by tractor turrets in one of my systems.  The enemy ships are all down to 1% health and all of my ships and turrets have stopped attacking.  The enemy is still attacking, but it's like the enemy ships no longer exist to my ships even though they are physically there albeit with 1% health left.

-cc

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Hmmmmm...  Seeing a bug now.  I have a few enemy ships that are being held by tractor turrets in one of my systems.  The enemy ships are all down to 1% health and all of my ships and turrets have stopped attacking.  The enemy is still attacking, but it's like the enemy ships no longer exist to my ships even though they are physically there albeit with 1% health left.

-cc

That was a bug in versions prior to L, but it was fixed in L I am pretty confident.  Are you playing on L?
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline CautiousChaos

  • Full Member
  • ***
  • Posts: 100
Sadly, yes, it seems it is still present in L. 
-cc

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Oh - actually, I just figured out why that might happen.  I'll have a fix in M shortly.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!