The Latest prerelease is now out:
http://www.arcengames.com/share/AIWar1013A.zipThat version is an upgrade from version 1.012, so you have to already have 1.012 (or greater) installed. Just unzip it into your game folder (usually C:\Program Files\Arcen Games\AI War\ unless you specified something else). Please make sure that your unzip process keeps the folder structure from the zip file, rather than just unpacking all of the files into the base target directory.
What's new since 1.012:
(Cumulative release notes since 1.012 are attached at the bottom)
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-Scout starships no longer have the munitions boosting ability.
-Fixed some logic oversights with the AI trying to make its ships attack targets that are immune to the attacking ship's shots.
-When in placement mode, the entire text of the ship info is no longer shown. Now it just shows the name of the ship, any special tips, and the costs and time to build. This makes it much easier to see past it when building.
-The amount of starting crystal and metal updated to 20,000 each for players (up from 10,000 and 5,000 respectively), to help rebalance the start of the game since the AI is now so much more fearsome at the start. This also helps to give players a faster start, reducing the amount of time spent in the initial fortification and defense of their single planet.
-The amount of starting knowledge has been increased to 10,000 per player from 1,000. This lets players further customize their civilizations right from the start, and with all the many added techs that have been added to the game, this also lets them experience a bit more per game. Plus, for some of the really expensive techs (like Fortresses), this provides an easier way to get access to those without players necessarily feeling like they are waiting too long between tech upgrades. Think of this like picking starting abilities for a character in a western-style PC RPG.
-These additions of metal, knowledge, and crystal are retroactively applied to existing savegames.
-The attack range of fortresses has been quadrupled, their shield rating has been halved, their health has been increased by 2 million, and they now have a min hit percent chance of 80%. They