Well, i can't get a blob anymore - and it looks wicked sick to turn a large formation mid movement completely around .. so uh, i do not know how but you seem to have solved it, does this apply to AI movement as well?
Yes, this does apply to the AI as well, but it isn't likely to go into effect much with them. This basically takes effect just when you are not attacking something or going through a wormhole, and the AI almost never moves that way (it is almost always headed for an attack target or a wormhole if it is moving at all). So it is consistent between the players, but since the AI uses direct attack pursuit commands almost exclusively, it will seem a bit different between the two.
Actually theres a fairly heavy FPS hit when you hit Ctrl (to display target lines) and you got a lot of ships moving - but it doesn't really slow down much
Yeah, I was noticing that, too. It's mostly notable when you have some 1,000+ ships selected. Looking at it in past versions, this isn't any different between now and then. I looked at various ways of making this more efficient, and I actually did make it a tiny bit more efficient, but there's just not a whole lot I can do with that to make it more efficient. Even techniques like drawing fewer of the lines don't work, because there are just too many things to check so that the checking takes as much CPU cycles as the drawing of the lines would have taken GPU cycles.
Edit - Now its really tricky to bunch up the ships around wormholes though, the less ships it is the further they spread along a pie shaped form, very tricky to even position them near a wormhole... ehm yeah ;
Oh, wow, would you look at that! I'll take care of it.