Warning 1: A huge chunk of the innards of the control architecture was rewritten for the prior version. It is entirely likely there may be bugs relating to this, although only one has been found (and already fixed) so far.Warning 2: There are some significant AI shifts in version 1.011A and up, which is likely to make it much harder given the same difficulty level. So if you are loading older savegames that were close, you might find yourself losing if you are not careful. Just fair warning!The Latest prerelease is now out:
http://www.arcengames.com/share/AIWar1011G.zipThat version is an upgrade from version 1.010, so you have to already have 1.010 (or greater) installed. Just unzip it into your game folder (usually C:\Program Files\Arcen Games\AI War\ unless you specified something else). Please make sure that your unzip process keeps the folder structure from the zip file, rather than just unpacking all of the files into the base target directory.
What's new since 1.010F:
(Cumulative release notes since 1.010 are attached at the bottom)
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-There are now protections in place that prevent an accumulation of too many queued messages on the AI thread.
-Previously, if all of the preferred planets were filled up to the point where the AI would not do any more reinforcements, the AI thread would hang and the AI would stall, eventually potentially causing an out of memory exception. Fixed so that it now properly tries to reinforce to a non-preferred planet, and so that it then just doesn't do reinforcements if that also fails.
-The AI now better handles massive numbers of ships all queuing at the same wormhole. It no longer causes the ships to fly back and forth if there are too many of them.
-The way that collision detection is determined to be needed is now handled completely differently, and this now results in significant efficiency gains with what should be no difference in how the collisions are determined.
-A couple of new efficiency improvements have been added to the collision logic, which makes the performance even better when there are vast numbers of ships all colliding at once.
CHANGES FROM PAST PRERELEASES
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-A desync related to cross-planet attacks and force fields has been fixed.