Author Topic: Prerelease 1.011F (AI Improvements, Bonus Ship Buffing, Button Stacks)  (Read 5359 times)

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
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Here's a new release with some important bugfixes:  http://arcengames.com/forums/index.php/topic,501.new.html#new

Also, Revenantus, it turns out there IS a ship cap per planet with the AI.  It is 2,000 ships per AI player, they won't keep reinforcing above that point.  They'll fill up all the planets on the map to that degree and then stop.  They won't reinforce to any non-alerted planets unless all of the alerted planets are full up, in which case they will reinforce any other planet they control.  It is possible for a single reinforcement to send the AI over the 2,000 limit, but no further reinforcements will be made once the 2,000 limit is passed per AI player.

Will they continue to "upgrade" the ships to higher tech levels like they do now if they go over the 2k limits? Or will it just discard them or send them off to hassle the players? :)

They will only do the upgrades if there are too many ships in the galaxy as a whole.  They are more likely to just reinforce elsewhere, and then potentially do some cross-planet attacks.
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Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
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Also, Revenantus, it turns out there IS a ship cap per planet with the AI.  It is 2,000 ships per AI player, they won't keep reinforcing above that point.  They'll fill up all the planets on the map to that degree and then stop.  They won't reinforce to any non-alerted planets unless all of the alerted planets are full up, in which case they will reinforce any other planet they control.  It is possible for a single reinforcement to send the AI over the 2,000 limit, but no further reinforcements will be made once the 2,000 limit is passed per AI player.

It could be interesting to have the ship cap vary per planet based on the number of Command Posts. The maximum ship cap per Command Post could also be scaled with the AI Progress.

Great thought -- added to my list:  http://arcengames.com/forums/index.php/topic,505.0.html
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Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
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That bug with the waypoints being broken is fixed here:  http://arcengames.com/forums/index.php/topic,506.msg2836.html#msg2836
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Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
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Yea.  I had some Engineer II's in the system running Free roam and Engineer Is parked right next to the mines.  They definatly weren't doing anything better at the time. 

I just tested this out in my current version (1.011O), and it's working fine.  After I release that, maybe you can check again and see if it works in your savegame.  These are enemy mines we're talking about, right?  Your engineers clear enemy mine remains, not yours or allies (those are useful for rebuilding with a mine layer, after all).  And these were mine remains, and not actual mines, too, right?  Not permamines or something?  Sorry, but I gotta check stuff like that. :)
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