Author Topic: Prerelease 1.011E (GameCommand Rewrite, Network/AI Performance Improvements)  (Read 6632 times)

Offline darke

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Ack. 011E seems to be working with that save. Try this one. It was saved in 011E so I can't load it up in 011C to check.

Offline x4000

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Can you post the file so that I can test with it?

Same save file as here: http://arcengames.com/forums/index.php/topic,23.msg2574.html#msg2574

There should be a lightning missile going to pop out soon on Ausuowo. But there should be a couple sitting around on Aidplu too.

Even if you just send it through the wormhole to Marku, then send it back immediately, the nearby ships will flood through with 011C. It doesn't seem to happen with 011E. The command center is just south of the wormhole the missile pops out of if you want to make it go boom and see what happens (or doesn't in the case of 011E.) :)


Ah, thanks.  I actually AM seeing this working on 011F, and I haven't changed anything relevant to this since 011E (or before, actually).  It might have to do with ships that are waiting versus guarding, though, I'm not sure.  In fact, when I tried both of those tatics the AI killed me. :)
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Offline darke

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Can you post the file so that I can test with it?

Same save file as here: http://arcengames.com/forums/index.php/topic,23.msg2574.html#msg2574

There should be a lightning missile going to pop out soon on Ausuowo. But there should be a couple sitting around on Aidplu too.

Even if you just send it through the wormhole to Marku, then send it back immediately, the nearby ships will flood through with 011C. It doesn't seem to happen with 011E. The command center is just south of the wormhole the missile pops out of if you want to make it go boom and see what happens (or doesn't in the case of 011E.) :)


Ah, thanks.  I actually AM seeing this working on 011F, and I haven't changed anything relevant to this since 011E (or before, actually).  It might have to do with ships that are waiting versus guarding, though, I'm not sure.  In fact, when I tried both of those tatics the AI killed me. :)

Did you try the savefile attached to here as well? http://arcengames.com/forums/index.php/topic,473.msg2704.html#msg2704

For some reason that 34d one seemed to work fine for me in 011E as well, but the 34da one didn't. Despite the fact there's very little difference, I just finished clearing out the last planet and reconsolidated back on my homeworld. :)

And yes, I'm expecting it to take a little trial and error to work out a nice tactic after I've bottled myself in so well. Given the AI10s go straight for your command center, rather then messing around with harvesters and the like, I think I need to toss up a couple of Tech I forcefields to have things last a bit longer. :)

Really laying down a few tractor turrets is probably a good idea as well, I'm not quite setup for defense yet, I just wanted to do a few tests to see if I could whittle it down, or if I should just grab a nuke. :)


Offline x4000

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Did you try the savefile attached to here as well? http://arcengames.com/forums/index.php/topic,473.msg2704.html#msg2704

For some reason that 34d one seemed to work fine for me in 011E as well, but the 34da one didn't. Despite the fact there's very little difference, I just finished clearing out the last planet and reconsolidated back on my homeworld. :)

And yes, I'm expecting it to take a little trial and error to work out a nice tactic after I've bottled myself in so well. Given the AI10s go straight for your command center, rather then messing around with harvesters and the like, I think I need to toss up a couple of Tech I forcefields to have things last a bit longer. :)

Really laying down a few tractor turrets is probably a good idea as well, I'm not quite setup for defense yet, I just wanted to do a few tests to see if I could whittle it down, or if I should just grab a nuke. :)

Okay, very strange, that one does have the problem.  I'll look into it. :)
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Offline Admiral

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If you'd like to select all your space docks, building them in approximately square formations makes it easy to get them all on screen at once for double clicking.

I tend to click the space dock icon on the right side when I want to select all the docks on a planet. Seems fastest to me. I am a big lover of clicking stuff on that right side display.

Offline Revenantus

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If you'd like to select all your space docks, building them in approximately square formations makes it easy to get them all on screen at once for double clicking.

I tend to click the space dock icon on the right side when I want to select all the docks on a planet. Seems fastest to me. I am a big lover of clicking stuff on that right side display.

Yeah, that works great when all your space docks are performing the same tasks, but I occasionally have a few specialized docks, such as those dedicated to bombers or scouts.

Offline x4000

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Offline Revenantus

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So I got a question... I control grouped 2 Space Docks, with #2. After a bit I needed to pause production though, so I hit 2 and reached for the pause button... But it wasn't there!

Why, you ask? Well, that would be because there were now 12 units in group 2, 10 of which were Bombers and Parasites that came out of the Docks. Is this how you meant for control grouping to work? If so, is there some way to disable it?


-Pandemic

While browsing through commands.txt, I noticed there is already a shortcut in place to tackle this problem;

"X+0-9      select contructors only (also works with double and triple presses)."

Seems X is way ahead of us here :).


Offline Pandemic

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Ah... that works.

I wouldn't have looked in that file for a while, many thanks ;D.


-Pandemic
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