More random numbers on the planet overpopulation issues:
Three planets:
A: Tech IV, since start of game
B: Tech II, since about 30 minutes into game
B: Tech IV, since about 60 minutes into game
C: Tech II, since about 2:30 minutes into game
D: Tech II, since about 3:00 minutes into game
Current game time is about 3:20.
A went from just over 100 IV ships, to currently 129 III, 812 IV, 23 V. (And has Other at 609, I'm guessing it's got a large flock of perma-mines.)
B from over 100 II ships, to currently 108 I, 785 II.
C went from over 100 IV ships, to currently 36 III, 265 IV, 8 V.
D went from over 200 II ships, to currently 53 I, 567 II.
E went from almost 400 II ships, to currently 56 I, 420 II.
B, C, and E are all in line with what I would expect, A and D are going up way too quickly. Co-incidentally enough both A and D have a single special forces command base. And there are no "trails" of ships heading towards a wormhole or anything, so it looks like that might be the cause of the overpop. It looks like the special forces' guys are bolstering the world's forces, probably at the world's tech level, which is why they're going up so fast (and why I just lost 1500+ ships at the wormhole defenses of the world poking my nose in to see how it's working...
)
D will be a relatively easy, though probably slowish kill, but A is pretty much impossible with what I've got at the moment (Tech II level base ships and nothing more), and by the time I get Tech IV to hit it, it will likely have at least doubled it's forces, which will make it almost unbeatable (the last one I followed was a Tech III of a similar type to this Tech IV, went from 100ish III's at the start, to over 3000 III's (along with IV's and Cores) when I gave up on the game).
Anyway, more data to poke at.