The latest prerelease of AI War is now out:
http://www.arcengames.com/share/AIWar1010G.zipThat version is an upgrade from version 1.009, so you have to already have 1.009 (or greater) installed. Just unzip it into your game folder (usually C:\Program Files\Arcen Games\AI War\ unless you specified something else). Please make sure that your unzip process keeps the folder structure from the zip file, rather than just unpacking all of the files into the base target directory.
What's new since 1.010F:
(Cumulative release notes since 1.009 are attached at the bottom)
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-The collision raidus (the bounding circle) was previously twice as large as it needed to be on special forces command posts. Fixed.
-The AIUnitData is now passed to the AI thread as a class, instead of as a struct, in an attempt to minimize the potential for out of memory exceptions when the game is left in an idle state for many hours.
-The following player ships are now immune to minor electric shots: constructors, engineers, missiles, colony and transport ships, all resource producers.
-Mark III engineers now have teleportation in addition to their other abilities.
-Making adjustments to the build queue in multiple constructors at once, via clicking the current-queue-item buttons, now works on all of the selected constructors instead of just the first.
-Previously, ships with shot-out engines could not be given movement orders at all. Fixed.
-Ships that are reloading would previously not seek new targets. This would cause them to react slowly when in free-roaming defender mode, and also to stop too slowly in attack-move mode sometimes. Fixed.