Author Topic: Prerelease 1.010F (Shortcut keys galore, Mark III MLRS Turrets, small tweaks)  (Read 4719 times)

Offline Pandemic

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Aye; check out Linarow once you open that up.

And even after Morphing moved his ships to a new planet, my bombers still felt the need to mutiny... They've even gone so far as to run out of the bounds of the planet in an attempt to escape my reign of terror. While amusing, it's quite detrimental to game play :P.


-Pandemic


EDIT: It just seems to be that planet... after I moved my ships out of it, they acted normally. Maybe that planet is emitting EM waves, which are screwing with the ships systems *gasp* :o

EDIT: It just seems to be the ships that are on that planet, which were there in the previous save... the new ships that are being pumped out are acting fine. And once I move the ships away from that planet, then back to it, they also act fine...
« Last Edit: July 14, 2009, 11:59:57 am by Pandemic »
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Offline x4000

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New minorish version, which has fixes for the teleporting battle stations of doom:  http://arcengames.com/forums/index.php/topic,220.new.html#new

I put this one out earlier than I was intending, so it doesn't include a lot of the other recent items from my to-do list, but I was interested in seeing how you do against those teleport battle stations with properly insulated ships. ;)

Heh. Didn't save that game unfortunately and I can't replicate it generating them the teleport battle stations again, it shall have to wait until some other poor unfortunately soul gets hit by it. :)


Ah, oh well. :)
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Offline x4000

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I updated to the F version.  And it appears That my space tugs started foaming at the mouth and chasing after Pandemics ships.  It turned into a giant Cat vs mouse battle that no one seemed to be winning.

Sooo.  I deleted my space tugs.  Which seemed to cause the units to settle down for a few minutes.  and then they started going nuts again.

I'm not sure I quite follow -- space tugs (like engineers) will pick up allied ships as well as your own.  So it sounds like they were doing what they were supposed to, and just healing all friendly ships on the local planet. :)
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Offline MorphingJar

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What i meant was.  Pandemics autocanons spreading out.  Litterally all over the entire planet.  just going in random directions.  he had a few hundred of them...

Udate.  Saving and loading fixes the problem temporarily until the next time it happens.
« Last Edit: July 14, 2009, 01:51:54 pm by MorphingJar »

Offline x4000

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What i meant was.  Pandemics autocanons spreading out.  Litterally all over the entire planet.  just going in random directions.  he had a few hundred of them...

Udate.  Saving and loading fixes the problem temporarily until the next time it happens.

Oh!  Now I understand what you meant.  You know, I think this is probably related to the interaction between cloaking and tractor beams (normally, cloaked ships can't be grabbed by a tractor beam, but when it comes to grabbing your/allied ships, that shouldn't be a restriction).  Thanks!  If you have a savegame to go along with that, that would be awesome, but otherwise I can try to duplicate it myself.

EDIT:  I see that Pandemic posted the savegame on another thread already, so nevermind.  Thanks!
« Last Edit: July 14, 2009, 02:53:40 pm by x4000 »
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Offline Admiral

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Yay! Thanks for implementing so many of my hotkey ideas. I was having a hell of a time yesterday splitting out all the Mark I ships before a few assaults against Ion Cannon protected planets. :)

Cheers!

Offline x4000

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Yay! Thanks for implementing so many of my hotkey ideas. I was having a hell of a time yesterday splitting out all the Mark I ships before a few assaults against Ion Cannon protected planets. :)

No problem!  I was thinking "this is another Admiral prerelease" when I was putting it up, haha.  They were great ideas, and I think they will really add a lot.  As it turns out, I really do like the "stop immediately" one, too.
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