The latest prerelease of AI War is now out:
http://www.arcengames.com/share/AIWar1010F.zipThat version is an upgrade from version 1.009, so you have to already have 1.009 (or greater) installed. Just unzip it into your game folder (usually C:\Program Files\Arcen Games\AI War\ unless you specified something else). Please make sure that your unzip process keeps the folder structure from the zip file, rather than just unpacking all of the files into the base target directory.
What's new since 1.010E:
(Cumulative release notes since 1.009 are attached at the bottom)
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-Mobile Repair Stations can no longer be repaired, but now instead have a regen rate.
-Mobile Repair Stations are now immune to tractor beams.
-Cloaked enemy ships can no longer be cycled through with the planetary summary sidebar.
-When there is not a local repair station to go to, and space tugs are trying to carry a ship to a repair station, they will now drop their load and stop dead.
-Giving a movement order to a space tug now causes it to drop its load, making techniques such as the adjusted space snake impossible.
-Space Tugs are now better at catching moving ships to drag.
-Ships being dragged by a tractor beam ship now count as moving even though they are not moving of their own volition. This is relevant for ships such as the munitions boosters, which only give their boosting while stopped.
-It is now possible for a single player to control more than one home planet. This gives the player massively more resources at the start, but also causes the AI to be stronger and send more waves (as if there were the equivalent number of actual human players in the game). Additionally, if the player loses one home planet command station, then all of the home planet command stations that player controls are lost.
-When loading older savegames, the game now automatically bestows extra Mark II energy reactors if the efficiency changes in this version would cause the energy balance to go negative.
-Pressing the enter/return key in the planet name edit textbox now submits the change.
-New ship: MLRS Turret III.
-Scout Starships will no longer trigger the AI to build anti-starship arachnids. In general, there will also now be fewer anti-starship arachnids built at AI command posts, too.
-When shift is being held and multiple move or attack orders are being queued, previously the game would lose the entire queue if a different kind of order was accidentally issued (a move in the middle of a bunch of attacks, or vice-versa). Now the game just ignores those extra commands while the shift key is being held down, protecting the queue.
-The End key now issues a "stop units" command, which causes the units to stop dead where they are and collision-detect.
-Holding Ctrl+Shift while left-clicking and dragging now selects all ship types, not just the military ones.
-New ship selection filters (N+0-5, N+8, N+9) have been added. The first batch filters based on the ship level to be selected, the last two select based on ship health remaining (33% or less and 66% or less, respectively). See the control document for more details.