Here's the latest prerelease:
http://www.arcengames.com/share/AIWar1008H.zipThat version is an upgrade from version 1.007, so you have to already have 1.007 (or greater) installed. Just unzip it into your game folder (usually C:\Program Files\Arcen Games\AI War\ unless you specified something else). Please make sure that your unzip process keeps the folder structure from the zip file, rather than just unpacking all of the files into the base target directory.
What's new since 1.008G:
(Cumulative release notes since 1.007 are attached at the bottom)
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-The metal/crystal cost of Mark II Science Labs has been drastically reduced.
-When initially loading a savegame, sometimes the AI tech levels would be slightly off until the player did something new to affect the overall AI progress.
-Engineers and Mine Layers would previously stop to perform other duties when given a wormhole command by players. Fixed.
-When issuing an assist order to an engineer, or a "get in transport" command to any ships, if the free-roaming defender mode or attack-move mode buttons were held, the ships would not get into that mode. Fixed.
-Previously, science labs would not display as exhausted until they were finished being constructed. Fixed.
-The planetary summary now includes icons for the control groups the player has set. The icon shows up as blue if any ships from that control group are at the current planet, or as white if not. Hovering over the icon allows players to see exactly what and how many ships are in the control group, and how many of each are on the current planet vs elsewhere. Left and right clicking this icon works just like the other buttons in the planetary summary, simply selecting or selecting and centering on all ships of the clicked control group (on the local planet only).
-Previously, if a selected mobile builder was killed, players could keep building turrets if they were already building them. Fixed.