Here's the latest prerelease:
http://www.arcengames.com/share/AIWar1008F.zipThat version is an upgrade from version 1.007, so you have to already have 1.007 (or greater) installed. Just unzip it into your game folder (usually C:\Program Files\Arcen Games\AI War\ unless you specified something else). Please make sure that your unzip process keeps the folder structure from the zip file, rather than just unpacking all of the files into the base target directory.
What's new since 1.008E:
(Cumulative release notes since 1.007 are attached at the bottom)
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-Minor fixes to the tutorial text.
-When a tractor beam grabs a ship that is already fading out through a wormhole, the graphics no longer briefly glitch on the far side of the wormhole.
-Mark II engineers now have 10x the range for doing repairs, which makes them able to repair ships at the center of larger groups.
-The status messages regarding engineers (in the hover-text of the engineers quick button) are now more informative about what the engineers are up to).
-EtherJet Tractors will now approach their target until they have grappled it (if it can be grappled), rather than just until they are in firing distance.
-Stealth command posts no longer fire on enemy ships (since that would reveal them).
-A new ship, Wormhole Command Posts, has been added for the AI. This ship is completely invisible and cannot be revealed, like the Mark IV scout for the human players. These command posts let the AI do reinforcements right at their wormholes, like a player would. The command posts are destroyed only when the central command station for the planet is destroyed. These are automatically inserted into older savegames.
-The AI will now send some of its reinforcements to wormhole command posts on planets at which it otherwise would not reinforce. This should make sustained deep raids into enemy territory a lot more difficult.
FIXES FROM PAST PRERELEASES
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-The AI now does a better job of finishing the job when attacking harvesters, etc.
-Full row select is now used in the new details view on the save/load screens.