-The amount of collected knowledge at the current planet is now shown over top of all science labs (like Exhausted shows), and in the popup menu for quick-selection of science labs. This makes science labs quicker and easier to check the status of.
This I like.
I haven't managed to break the pathing again yet, so it looks like that's all sorted. At least until you touch it again.
More "bugs", they were mostly found in 008B, so it's possible they were fixed in 008E, but I suspect they've probably been around a while.
Teleport engineers and repairing: The Engineer II can't seem to repair ships in the middle of a pack. It keeps teleporting around trying to find a spot to "stop" so it can start repairing and it can't find any. The Engineer I's only work because they keep repairing whilst flying around.
In relation go this, the Engineer II's bamf sound is rather cool, but it gets somewhat irritating when it goes off every 500ms for a minute or so after a major attack (it's trying to find a nice spot to land, it can't so it keeps bamfing until something else comes along to repair the ships it's trying to target).
Might be worth having a timer so it can't sound more then once every 5 seconds, even if there's a bunch of them teleporting all around the map, on the other paw fixing the above will probably eliminate the main annoyance of it.
It would also be nice to be able to build a building on top of an engineer. With the slower flying ones it usually isn't an issue, but the teleporting ones bamfing into right where you're about to place down another turret to help build the last turret you placed gets annoying after a while.
"Paused" text in the galaxy map is aligned left, but it center aligned on the main map. The "game does not have input focus" is center aligned on both screens.
The "attack the harvester" AI is b0rk3n in odd ways now, I've seen it do it at least since the original release of 008A, but I'm don't recall the problems in the 007 series. Basically the ships fly in start pecking on a harvester, then decide something else is important, fly off to shoot at a ship, or one of my buildings for a bit, if I don't kill it then, it flys back to another harvester, and pecks a little (we're talking maybe 10% damage here? 3 or 4 shots?) then flys off to hit on another building/ship/whatever. It seems to have a suicidal urge to attack my turrets after hitting my harvester a little. (This is still in 008E.)