Author Topic: Prerelease 1.008B.  (Read 3149 times)

Offline x4000

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Prerelease 1.008B.
« on: June 26, 2009, 03:03:13 pm »
Here's the latest prerelease:  http://www.arcengames.com/share/AIWar1008B.zip

That version is an upgrade from version 1.007, so you have to already have 1.007 (or greater) installed. Just unzip it into your game folder (usually C:\Program Files\Arcen Games\AI War\ unless you specified something else). Please make sure that your unzip process keeps the folder structure from the zip file, rather than just unpacking all of the files into the base target directory.

What's new since 1.007A:
(Cumulative release notes since 1.007 are attached at the bottom)

-------------------

-It is now possible for ships to stay in attack-move mode or free-roaming-defender mode when moving between planets.  If there is an allied command station on the destination side, they will move there, otherwise they will move just inside the wormhole.  These new kinds of move commands work from the galaxy map or the main planetary view.  This also works with setting constructors in attack-move or FRD mode, and setting their gather point on another planet (produced ships will emerge in the target mode, and go to the destination planet while staying in that mode).

-The options to force software sound/music mixing have been removed, as they are not actually needed.

-The settings screen now has options for setting specific zoom and pan speeds.

-There is a new "Extra Tooltip Font Size" option in the settings screen, which allows some of the font sizes in the game to be increased or decreased.  More may be done with this in the future.

-A new "Omit Numerals From Mark I Ship Icons" option has been added to the settings screen.

-There is a new "Show Intel Summary By Cursor" option in the settings screen.

FIXES FROM PAST PRERELEASES
--------------

-Fixed a bug from the past prerelease where the ships, when moving into a new planet, would incorrectly go to their location from the old planet on the new planet.

-Fixed a bug from the past prerelease where ships would not stop when they got in range of enemy ships, but rather would just go all the way up to them.
« Last Edit: June 27, 2009, 02:18:29 am by x4000 »
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Offline darke

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Re: Prerelease 1.008B.
« Reply #1 on: June 27, 2009, 12:44:03 am »
More testing and semi-bugs! :)

Thanks for the font/tooltip changes, they seem to work well. I did notice one oddity though with the font (though it doesn't actually matter and it doesn't even really look odd either), is that it effect everything in the "build" tooltip, except the metal/crystal/energy line. Similar in research, though there's a few more lines that it's not affecting.

I haven't had much chance to see how well the "tooltip under the cursor" feature works with the galaxy map though, since I've started a new game on this same map in 008B, and it's only taken me half an hour to secure my x6 wormhole homeworld again. :)

Raptors (and similar cloaked ships) if they enter your planet, are hit with a tachyon beam to decloak them, then they fly away and recloak, they don't appear to recloak their "this is a cloaked ship" lilac halo. This is a bit counterproductive. :) If they don't get decloaked, they're invisible as usual, not sure if they're decloaked by attacking you, they actually recloak properly or not afterwards, they don't last long at the moment if that happens. I think I saw this in 008A as well.


Offline x4000

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Re: Prerelease 1.008B.
« Reply #2 on: June 27, 2009, 01:55:53 am »
More testing and semi-bugs! :)

Always appreciated!  I've been doing the same myself.

Thanks for the font/tooltip changes, they seem to work well. I did notice one oddity though with the font (though it doesn't actually matter and it doesn't even really look odd either), is that it effect everything in the "build" tooltip, except the metal/crystal/energy line. Similar in research, though there's a few more lines that it's not affecting.

Yeah, the costs line can't scale up easily because of how it is rendered.  However, all those others in the research tooltip were simply overlooked, so I've fixed that for the next prerelease.  Thanks!

I haven't had much chance to see how well the "tooltip under the cursor" feature works with the galaxy map though, since I've started a new game on this same map in 008B, and it's only taken me half an hour to secure my x6 wormhole homeworld again. :)

Yeah, that's a rough scenario.  Good stuff, though!

Raptors (and similar cloaked ships) if they enter your planet, are hit with a tachyon beam to decloak them, then they fly away and recloak, they don't appear to recloak their "this is a cloaked ship" lilac halo. This is a bit counterproductive. :) If they don't get decloaked, they're invisible as usual, not sure if they're decloaked by attacking you, they actually recloak properly or not afterwards, they don't last long at the moment if that happens. I think I saw this in 008A as well.

This isn't a bug, this is by design -- again, I really need to add a wiki entry for cloaking and how all that works.  But basically, when you just see the lilac halo, that's a "tagged" cloaked ship.  That's what tachyon beam emitters reveal, in other words.  The only way for a cloaked ship to fully appear is if it fires.  After being tagged, ships have the halo for around 8 seconds (during which time they can be shot, etc), and then they go back to being fully cloaked later.  So there are basically three stages of cloaking:  fully cloaked (invisible, invincible to shots, but also can't shoot back in return without decloaking), partially cloaked (shows the halo, can be shot, still can't shoot back without decloaking fully), and fully decloaked (normal behavior like any ship without cloaking).
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Offline x4000

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Re: Prerelease 1.008B.
« Reply #3 on: June 27, 2009, 02:21:06 am »
New version:  http://arcengames.com/forums/index.php/topic,150.0.html

And with that, I'm going to finally get some sleep. :)
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Offline Quitch

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Re: Prerelease 1.008B.
« Reply #4 on: June 27, 2009, 06:57:27 am »
From the description above I don't understand the difference between partially cloaked and not cloaked, they sound identical.

Offline Fiskbit

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Re: Prerelease 1.008B.
« Reply #5 on: June 27, 2009, 08:46:29 am »
The difference is that you can't see the ship type of a partially cloaked ship (the ship itself is invisible). I imagine this would make knowing which kind of ship to attack it with a little problematic.
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Offline Quitch

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Re: Prerelease 1.008B.
« Reply #6 on: June 27, 2009, 08:52:54 am »
Full row select on the Load Game screen, please.

Offline x4000

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Re: Prerelease 1.008B.
« Reply #7 on: June 27, 2009, 10:47:31 am »
The difference is that you can't see the ship type of a partially cloaked ship (the ship itself is invisible). I imagine this would make knowing which kind of ship to attack it with a little problematic.

Precisely. :)
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Offline x4000

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Re: Prerelease 1.008B.
« Reply #8 on: June 27, 2009, 10:48:06 am »
Full row select on the Load Game screen, please.

On the Details version -- got it, I'll look for a way to do that.
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