This is the last of the 1.007 prereleases. I had hoped to release the official version of 1.007 today, but with a few more bugs discovered in the latest waypoint logic, I wanted to get those fixed and then allow a bit more time for testing. The 1.007 release should be coming out tomorrow instead. The waypoints thing sucked up most of my time for this prerelease, but there are also a few other minor additions/changes here.Here's the latest prerelease:
http://www.arcengames.com/share/AIWar1007J.zipThat version is an upgrade from version 1.006, so you have to already have 1.006 (or greater) installed. Just unzip it into your game folder (usually C:\Program Files\Arcen Games\AI War\ unless you specified something else). Please make sure that your unzip process keeps the folder structure from the zip file, rather than just unpacking all of the files into the base target directory.
What's new since 1.007I:
(Cumulative release notes since 1.006 are attached at the bottom)
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-It is now possible to set gather points in other planets for constructors. This done by simply giving them a wormhole-travel order like any other ships, and then any ships that come out of the constructor will follow that same path.
-The tooltips over dropdown controls in the lobby now work a little bit more gracefully. Before, they sometimes would cause a lot of blipping and blinking if the conditions were just wrong.
-The main menu now includes helpful tooltips, same as the lobby always has.
-A new Mobile Military option (Shift+Comma) has been added to the Galaxy Map Filter options. This new option allows for just mobile military ships (and starships) to be shown in the My Ships, Allied Ships, and My and Allied Ships filters (Q, A, and E). This is useful because it doesn't include things like turrets, mines, or economic structures, so it lets you find your actual fleet ships at a glance.
-The waypoints logic for ships in attack-move mode has now been made even better.