Here's the latest prerelease:
http://www.arcengames.com/share/AIWar1007I.zipThat version is an upgrade from version 1.006, so you have to already have 1.006 (or greater) installed. Just unzip it into your game folder (usually C:\Program Files\Arcen Games\AI War\ unless you specified something else). Please make sure that your unzip process keeps the folder structure from the zip file, rather than just unpacking all of the files into the base target directory.
What's new since 1.007F (G was a non-public update):
(Cumulative release notes since 1.006 are attached at the bottom)
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-Previously it was possible to detect cloaked enemy ships with mouseover. Fixed.
-Previously, in TBS-Friendly Pause mode, any existing shots were not being paused. Fixed.
-Previously, trial-mode players could not play with retail players (this is like pretty much all other RTS games). Now they can play together for the duration of the trial time limit (1 hour), with whatever features the host enables. This is intended to make it easier for players to cooperatively try a game together, when a subset of them have already purchased the game. Games that have an expired time limit can be saved and resumed with retail copies of the game.
-The Paused text no longer shows underneath text messages from other players, or that are part of the tutorial text.
-The darker player colors are now significantly easier to read when used in in-game text.
-In recent prereleases of 1.007, ships were not always returning to their free-roaming target. Fixed.
-The S hotkey was not properly selecting Science Lab IIs or Advanced Research Stations. Fixed.
-The way that waypoints (on a single planet) work has been recoded to a heavy degree. The waypoints now work slightly more gracefully in certain cases, and now are not lost when ships are in attack-move mode and choose a new target. This now lets you send attack-moving ships on a queued path through a planet, and they will stop and chase ships on the way as needed.
-There are now multiple map styles that can be selected in the lobby. The single prior style is now called Realistic, and there are now Simple, Simple Hubs, and Realistic Hubs in addition. The new default is Simple, since that should be less intimidating for new players.
-The game now always pauses the music when minimized. Previously it only did it on the title screen.
-The AI priorities have been made a little bit more deep for ships like bombers in particular, but also for one of the code branches for all ships. This should make the AI less distracted by metal harvesters, and better at precision-striking valued targets.