Here's the latest prerelease:
http://www.arcengames.com/share/AIWar1007D.zipThat version is an upgrade from version 1.006, so you have to already have 1.006 installed. Just unzip it into your game folder (usually C:\Program Files\Arcen Games\AI War\ unless you specified something else). Please make sure that your unzip process keeps the folder structure from the zip file, rather than just unpacking all of the files into the base target directory.
What's new since 1.007B (C was a very minor update):
(Cumulative release notes since 1.006 are attached at the bottom)
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-There is a new setting (configured through two dropdowns) in the lobby that can really change the pacing of games. Auto AI Progress lets you choose an interval (in minutes, ranging from as few as 5 to as many as 240) and an amount of AI Progress to increase by (from 1 to 250). When this feature is enabled (it can be turned off by setting either the interval or the increase amount to 0), it automatically increases the AI Progress on the interval of your choosing. The new default is that the AI Progress will go up by 1 every 30 minutes, which is a very, very mild amount of increase on the recently-increased AI Progress scale. Preexisting savegames will also now use this default. This new setting should be particularly valuable for shorter games on smaller maps, where you might want to have a more vicious and fast-paced arms race with the AI.
-On tiny maps with larger numbers of players, it was previously sometimes possible to hang the game when starting from the lobby. This was simply an artifact of the game not originally being designed for really small maps. Fixed.
-The Colony Ship icon in far zoom has now been updated to match the actual look of the colony ship itself, making it much easier to find from far zoom.
-Transport Ships are now an unlockable ship in the DEF tab of command stations. Each of these have significant armor and are immune to things like tractor beams, ion cannons, minefields, etc. Each one can carry 100 ships from Space Docks or Advanced Factories inside it. If the transport is destroyed while carrying other ships, all of the ships inside it will be destroyed.
-In the Scout quick-button at the bottom of the screen, scouts now show their end destination planet if they have movement orders.
-When multiple constructors are selected, there are now buttons for each one. Each button shows the percent complete of the current item, the total number of items in the queue, and a mouseover tip with details on the full queue. Clicking these queue buttons selects just the constructor whose button was click, or in the case of a left-click, it deselects just that constructor.
EDIT: Also, Quitch's "Movement Bug" is hopefully fixed in this version, but somehow I missed putting that in the original notes.