Just to provide context to 1, the reason for a fast click is when you have multiple manufacturies and you want to enable or disable them all, you often need to click twice to get this.
Just want to praise the game for a moment, since I often turn these threads into bug and suggestion posts
. While, thus far my teleport raiders such a fat one (
) turning the difficulty up to 7 and enabling schizophrenic AIs has really changed the way I've had to play. In my previous game I was ignoring fighters as a waste of time, but in this game I've had to mass them just to leave my system as fast enemy ships closed in on my cruisers and bombers and laid waste. Instead of going straight for tech 2 ships I've bought a mine layer so as to better control entry to my system (only for the enemy to send fast moving autocannon pods).
We're approach the hour mark and I'm only just getting ready to setup bases outside my system having neutralised two of the three adjoining warp gates. This is much better
And now back to bugs, the abandoning move orders bug still seems to be present. Ships using attack move in one sector are ordered back to my adjoining sector, but those which were later engaged by enemies stop moving, fight, then never get back to moving again. CTRL shows they have no orders.
EDIT: Heh, and that thing in the wiki about destroying a command station, the defenders leaving their posts, killing you and then attacking your sectors? Yeah, I went and did that
It ws part of a bold plan to capture a Mk II Ion Cannon which totally failed to account for the fact that all the ships in the sector were Mk IV. They wiped me out, came through my undefended point (the mines were being rebuilt owing to note above) and beat the snot out of me.
Awesome
Oh, and some kind of limit on how many times the alarm can sound per minute over your command station being attacked