Here's the latest prerelease:
http://www.arcengames.com/share/AIWar1006B.zipThat version is an upgrade from version 1.005, so you have to already have 1.005 installed. Just unzip it into your game folder (usually C:\Program Files\Arcen Games\AI War\ unless you specified something else). Please make sure that your unzip process keeps the folder structure from the zip file, rather than just unpacking all of the files into the base target directory.
What's new since 1.006A:
(Cumulative release notes since 1.005 are attached at the bottom)
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-The tutorials and in-game hover text have been updated to make it clearer that bombers have a substantial bonus against force fields and other hardened targets.
-The online Mini Strategy Guide has been changed into an easier-to-read, more comprehensive Wiki. In the game, the link to this has been updated and now reads "Online: Manual / FAQ Wiki (Game Knowledgebase)." The Tutorials button on the main menu now also says "Tutorials / Manual" to be more clear.
-The enemy player in the tutorials is now red, while the local player is now yellow.
-The end of the economic tutorial now touches on the issues of harvester efficiency.
-It is now possible to reorder items in the build queues. Hold down Alt and left click to send an item to the front, or hold down alt and right-click to send an item to the rear.
-The "Game Does Not Have Input Focus..." message is now more accurate, telling you when the scroll wheel and keyboard inputs will not function (such as while you are in the controls subwindow, things like that).
-Closing the "View Controls" window now properly returns focus to the main game. There were a few other windows (graphs, for one) that also had this problem. All fixed.
-The buttons for metal and crystal harvesters now show up as red when being shown on a planet that the human team does not control (since those cannot be built except on team planets).
-Scouts are now excluded from the comma and ctrl+comma selections.
-The sorting of ship icons in the planetary summary palette is now better.
-In recent releases, the player color selection dialog in the lobby, and in the profile screen, was showing all of the colors twice. Fixed.
-The dark gray player color was too hard to read, and so has been swapped out for bright orange.
-There are now options in the settings which makes the default pan and/or zoom speeds fast (holding shift will then make the panning/zooming slow to the usual speed).
-There is now an option in the settings to always show the planet names in the galaxy map (holding Ctrl then hides them, rather than showing them).
-Previously it was sometimes possible for the names of planets in the galaxy map (lobby and in-game) to get cut off at the right side of the screen. Fixed.
-Holding the Ctrl key now shows the name of a wormhole in front of any ships or icons that are on top of it. There is also now an option in the settings to make it so that this always shows on top by default (and holding Ctrl then hides the name).
-The text size in the scores screen has been reduced to be more consistent with the other fonts in the game, and to reduce the amount of horizontal scrolling needed. The scores screen is also now wider, even on 4:3 monitors, to make for as much visibility and as little horizontal scrolling as possible.
-The economy tab of the scores screen now includes values for the number of producers and the efficiency loss per player. This is to help players balance their incomes in multiplayer, for those players who are inclined to do so.
-The graphs screen now uses a listbox along the left, instead of using a dropdown at the top, so that it is easier to find and select the various graphs there.
-There is now a minimize button in the lobby, which makes it easier to go out of the game and look up your ip address.
-When in the lobby, it is now possible to click a planet and switch directly to it from another chosen planet, rather than having to deselect the old planet first.
-The priority buttons in the galaxy map are now activated with Alt+0-9 instead of just 0-9. Control groups are now fully functional in the galaxy map.
-The circle around the current planet in the galaxy map is now shown as filled instead of just a bare outline, which makes it much easier to see.
-There is now a "selected ships" button on the galaxy map, same as there is in the main planetary view. It has all of the same functionality, allowing sub-selection, ship removal, etc.
-The planetary summary now shows a yellow border around the icons of all ship types that have any ships selected (in other words, all of the ships of that type don't have to be selected in order for it to show yellow, just some of them do).
-Only the game host can now click the the combat style button during a game.
-When space docks, starship constructors, missile silos, or advanced factories are put into a control group, activating the control group no longer selects these constructor-type ships. However, any ships that are produced by the constructor will automatically be in the control group of the constructor.
-Engineer IIs can now be unlocked for 3,000 knowledge. They are identical to regular engineers, except that they have teleportation, which is a huge advantage.
-Astro Train Stations are now immune to reclamation by parasites.
-AI Home planets now show up as Tech V in the galaxy map.
-Holding the I key now shows the Hit Percent and Damage for all selected ships, or ships that you have the mouse over. This only works for ships that are on the same team as you (enemy targeting data is of course not available to you). The text here is colorized, which makes for easy at-a-glance viewing of how good the targets are. It is also relatively easy to spot ships without targets selected, since they have no targeting info in this view.