Here's the latest prerelease:
http://www.arcengames.com/share/AIWar1005E.zipThat version is an upgrade from version 1.004, so you have to already have 1.004 installed. Just unzip it into your game folder (usually C:\Program Files\Arcen Games\AI War\ unless you specified something else). Please make sure that your unzip process keeps the folder structure from the zip file, rather than just unpacking all of the files into the base target directory.
What's new since 1.005D:
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-Ships now take into consideration the shots that are incoming against a target when they fire at it, so that they stop firing at a target that is already on its way to death (this prevents the issue of overkill that could previously occur, especially with cruisers.
-AI ships at guard posts will now retreat when they have been drawn out, but can't find a target.
-Cruisers now have a 50% penalty against themselves, which means that cruisers quickly killing off all the opposing cruisers in a battle will be less of a common occurrence.
-In recent releases, neither vampires nor cutlasses have been dealing any damage to enemies, making them utterly worthless. This was a bug introduced late in beta, apparently, and it wasn't caught until a player noticed it this week. Fixed.
-The dark gray is no longer a default color for AI players, since it is harder to see.
-A time-left-to-build count is now shown on the current item being built in every queue, in addition to the little progress bar. This is particularly useful with Starship Constructors and Missile Silos.
-When the energy balance for the local player was low or negative, the message was overlapping the knowelege income rate text. Fixed.
-Attack ranges are now drawn as un-filled circles unless your mouse cursor is over the ship. This makes it much easier to see the ranges in effect when there are large numbers of selected ships.
-Holding Z+X now shows all the enemy ranges in addition to the local player's ranges.
-Sniper ranges are never shown any more since they cause slowdown on older graphics cards and they always just hit everything, anyway.
-Metal and Crystal overflows now automatically go to the other players on a team, rather than just having them be wasted.
-There is now an option in the game settings that allows the music to keep playing while the game is paused.
-Flares now have a border on the minimap, and so are much easier to see when in the middle of a bunch of other like-colored minimap blips.