The official version of 1.010 is now out: http://www.arcengames.com/share/AIWar1010.zipThat version is an upgrade from version 1.009, so you have to already have 1.009 (or greater) installed. Just unzip it into your game folder (usually C:\Program Files\Arcen Games\AI War\ unless you specified something else). Please make sure that your unzip process keeps the folder structure from the zip file, rather than just unpacking all of the files into the base target directory.
What's new since 1.010H:
(Cumulative release notes since 1.009 are attached at the bottom)
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-Engineers and mine layers that were in attack-move mode would previously cover the entire planet. This was an older design decision that is now confusing with the addition of free-roaming defender mode. Now engineers and mine layers will only cover the whole planet if they are put in free-roaming defender mode.
-Previously, scouts were not being insta-killed by counter-spies, but scout starships were. Fixed. Scouts are no longer immune to being insta-killed, although the shots from ion cannons have little hope of hitting them before they re-cloak.
-The attack range of spiders has changed to match that of cruisers, making them vastly more formidable.
-Anti-starship arachnids no longer deal engine damage, and their regular attack strength has been halved against all ships except starships.
-The Backdoor Hacker AI type has been demoted from being a HARDER AI type to being a MODERATE.
-Lightning Turrets and Electric Shuttles now emit lightning that hits ships under force fields.
-The warning sound for command stations being attacked was playing too frequently. Fixed.
-The metal/crystal cost and ship cap of the missile silo is now identical to that of the starship constructor. This lets players build up to five missile silos instead of always being limited to one.
-The metal and crystal cost of nukes has been cut in half.
-Setting off EMPs and Lightning Missiles now causes an increase of 2 to the AI Progress, but their costs have been reduced to 15k each of metal and crystal.
-The metal and crystal costs of armored missiles have been thirded, but they now cause an increase of 40 to the AI Progress when detonated.
-A very few missile silos (about a third the number of starship constructors) are now seeded around the maps for players to find and capture. This should help encourage players to discover and use missiles.
-New ship: A relatively inexpensive tachyon missile is now available in the missile silo. Setting these off reveals all of the cloaked ships on the current planet for 30 seconds (allied and enemy alike). This also causes the AI progress to go up by 1, but that is a comparably little amount for getting great insight onto where all of the cloaked enemy ships are on the current planet.
-In very rare circumstances, it was previously possible for latent AI-requested commands to be executed in a new or saved game directly after quitting the prior game. Fixed.