First, just to get it off my chest: Eyebots being immune to every long range turret is a bit evil. Missile and sniper immunity? sheesh.
Now, for the real whine... Decoys. Are they supposed to protect each other, where only one is targetable at a time? Example, I'm recently mucking about with the support AI. He tosses 20-30 decoys in with every wave from the other guy. That's all well and good, but my fleet goes about killing them...
One.........
At........
A....
Time...
And...
Eventually...
There's...
20 left...
....and crap, I have no more fleet.
If this is supposed to be how they work I'm going to have to take a significantly stronger look at decoys. As they stand that 1 at a time bit wastes most of the firepower sent at it. I just wanted to make sure that it was intentional mechanics.