Man, i am at a loss for words. I didn't ask for a comment on my play style by the way.
And I didn't ask to be flamed for making legitimate balance changes, with threats to "not upgrade anymore" unless I change it back. Tempers run high, especially when stuff like that is posted. You complained that everything is way unbalanced, did you not expect me to respond at all? I'm not wanting to flame you or put you down, but I'm also not going to not state my side of things.
Different Tactic means Different Tactic. If you do not want to allow different tactics anymore, then say so, is really that simple These gameplay changes FORCE a single tactic to be successful, at no point in recent versions since 1.09 was it necessary to cap planets before being ready to defend them properly.
Yes, the game forces you to take a certain number of planets now. The fact that it was not necessary before was an oversight. The tutorials and everything else train players to play by taking more planets, but a few clever experts like you and Haag figured out a way to game that system. Haag complained that this made the game too easy for him, very unbalanced in a bad way, so now we're fixing that. There is still a huge variety of things you can do -- yes, you have to take a certain baseline number of planets, but you can still be mostly a raider and do lots of deep strikes and such. You just can't easily sustain a large fleet with too few planets. This is not uncommon to most RTS games, you need territory and resource spots in order to expand outward.
Now i have to cap them to even sustain building a fleet that builds slow as molasses (1 shipyard, that is CRINGE worthy)
One shipyard? I said 4, and even 6 is doable with your planet. And with a few engineers assisting them, they shoot out ships at an incredible rate. You can literally have a huge fleet that is self-replenishing with no more docks than that, without ever having to wait around for stuff to build.
14 Shipyards is what my economy can support, thats not crazy thats perfectly balanced to my income.
5 Starship docks are to build 5 starships at once - which my economy could support before, when i was not replacing losses or something
Fair enough, now I see the reasoning behind this at least. But it's more than one planet was designed to support, the economy was out of whack in recent 1.014 prereleases. It's not your fault that you were playing to the game as the rules were before, that's perfectly expected, but part of the nature of these prereleases is that they are experimental. I've not been 100% happy with the economic balance yet in 1.014 (I am tentatively happy with it now, but I've said that before), and other people have also commented on not being happy with it for the same reasons.
And by the way - load up 1.14Q and play this save , what you call in-efficient and wasteful is HOW THE GAME WAS perfectly PLAYABLE UP TO 1.14Q.
Sure -- when the economy was way out of balance in favor of the players, making the game too easy, this was quite playable -- I believe that. But I also think that that many engineers and extra things were likely to be inefficient even then. I can't fathom how that number would be useful, except possibly for rapid repairs, but whatever. And for the reactors, those were incredibly, hugely, wasteful all on one planet like that. That's supposed to be the impetus to grow out to new planets. Again, if it worked for you in 1.014Q, then it worked for you there. I really don't care what people do with the game if it makes them happy, but when it comes to exploits or imbalances I'm going to try my best to fix them -- and that will invalidate a number of the more borderline strategies, like what you were doing in this particular game.
But that doesn't mean that the game is then broken or unbalanced, for removing the exploitative playstyles from being valid. Again -- while the exploits are in the game, anything goes and I expect players will use all the tools they have available. But if I don't fix those exploits then the game stagnates and becomes no fun because there are too-easy tricks to use to win more easily.
So yeah, thanks for "flaming" me to not have "The vision" to predict absolutely silly balance changes (Like Energy use of paused buildings..) or like (Energy gens using resources as if they are WW2 style coal plants).
I care nothing for theme, to be perfectly honest. I'm all about the gameplay, and the thematic elements are there for minor flavor and that's it. Again, my intent was not to flame you -- however, anyone who makes a lot of wild and angry accusations at me is going to get a long rebuttal. That's just the way I am, I'm extremely methodical about stuff like that. I try to back up everything I say with solid facts, evidence, and reasoning, because otherwise it's just opinion. Or if it is my opinion, I try to make that known.
But I take great offense at comments like "what were they thinking?" or "who thought of this crazy thing?" or "this game is so horribly broken now" (unless that is true, which it was not). I put a crazy amount of work into this game, I provide an insane amount of content and service for FREE to my existing customers, and I don't need to be heckled like that. Seriously.
We can discuss this without getting angry, can't we? It's just a game, and after all we all want the same thing: for it to be as fun, rewarding, and reasonably challenging as possible. We all want it to be balanced so that crazy "that's not fair" tactics don't work, while still supporting absolutely as many varied tactics that
are fair. To suggest that I want everyone to play the same way is really just name-calling, which I don't appreciate either. I think I've made my feelings pretty clear on that.
But by the same token, not every decision is going to be popular with every player. Because there is so much freedom, players can go all over the place with different strategies, and some of those strategies that are a little more "out there" won't always work forever. Some of them are exploitative of certain rules or units, or are related to such exploits and thus get nerfed in the process of the exploit being fixed. This, again, is not unique to AI War -- though it may be more frequent due to the pace at which I am working on the game, the size of the game, and the general flexibility of the game.
I will simply wait and see what comes in 1.14
Another pet peeve of mine? People threatening me to try to get their way. "I think I'll just stop getting updates" or similar statements strike me as being counterproductive. I try to make it known that I am open to well-reasoned feedback, and I'll consider it carefully and give a well-reasoned response at the very least -- or change the design at best. Everyone has an opportunity to be heard -- but name-calling or threatening are only going to piss me off, which is pretty hard to do any other way.
Your last argument was not convincing because your math was way off (I am not suggesting you are bad at math, but you seemed pretty upset and clearly rushed a response on partial calculations that turned out to have faulty assumptions). Plus, in looking at your savegame, as I pointed out your strategy was basically too far out there for me to consider it unbalanced when it no longer works -- and it was basically the strategy that I was trying to kill off at Haagenti's suggestion (he uses it too), as it was too exploitative.
Here's why not taking planets is not cool: The
entire grand strategy of AI War is based on the hard decisions that you have to make as you expand into the galaxy and take more planets. Which planets to take, how many, etc?
If you can just take every planet without consequence, that is hugely bad because it removes the strategy. Kal is doing that to a degree, but is having a sufficiently hard time with it that I'm okay with it.
If you can just avoid taking any planets (or take only one or two), that also removes the strategy of the game. All that's left are tactics in both cases. You're using that strategy, and I think that with many fewer engineers, docks, and the various other changes I mentioned, you could still accomplish something near to your current strategy, but it will be appropriately much more difficult given the distance it is from the optimal strategy-bearing way of playing.
And you know what? I'm cool if you want to keep playing this way, if you can and like to, with the balance shifts that make it harder. I
don't want everyone to play the same way. But I want everyone to either have to make the grand-strategy style choices, which includes costs for abstaining from taking planets or for taking everything in sight.
I hope you are not too upset over this, I really do value your feedback and you've got a special place in this community. I'd really hate to drive you away over a rebalancement. Your feedback, like all the other regulars and anyone else who cares to comment, is definitely valued. I think neither one of us responds well to antagonism, but let's not let that ruin things if at all possible, eh? I'd love your thoughts on the new V version, if you have the time and inclination, and hopefully we can all keep a more level head when discussing that one. So far this community has largely been very friendly and respectful of one another, and I don't see any reason why that can't continue even as we grow as a community.
I guess that's everything. I hope you stick around, you are valued.