I wonder, though i have no clue how realistic it would be to impliment, if at some point after the Unity engine port that a form of "Instant Replay" could be implimented.
Obviously, due to the existance of the graphs and player/ai statistics within the game, there is some form of running real time recording of in game events down to the second they happen (I assume). Is it possible to use said information to extrapolate a viewable, speed adjustable replay of the match after you win or lose?
I realize the actual implementation of this would likely be much more complex than a simple reading of those charts, and of course said charts are extremely useful as is, but I personally think that having the ability to see where you went wrong or went right after the fact could be very useful and fun.
For example these recordings would help identify a failed attack or defense strategy, something that the line-graphs can only vaguely convey.
This could have a toggle-able option (in the event that said recordings take a 'substantial' amount of memory on hard drive)
The differences from a simple regular recording done by a third party program could maybe be by removing fog of war on relevant planets (boarder worlds even if they didn't have scouts at some point during the actual game for example) and allowing the viewer/player to view planets as they would in a normal game while units and economy play back on their respective planet in 'real time'.
Possibly to conserve resources, planets that, at whatever point during the game this rule would apply, did not have significant human or AI action/movement could be dimmed out and put in cold storage until required.
(A planet that either human or AI owns that simply isn't being used, (no buildings going up or fighting happening currently) would be cold stored)
TL;DR: simulated 'real-time' recording of a match for post-game study and enjoyment.
COMMUNITY: please say if this sounds useful or fun to you
CREATORS: I am curious if this is at all possible by any means considering the scale of the game.
*sigh* after getting my idea on paper, it sounds overly complex and convoluted but I just felt like getting this out there if even a portion of it could be utilized.
EDIT EDIT
whoops posted only half of it