Poll

What most needs a buff?

Armored Golem
6 (5.5%)
Bomber Starship
6 (5.5%)
Core Electric Guard Post
2 (1.8%)
Core Missile Guard Post
1 (0.9%)
Decoy Drone
1 (0.9%)
Deflector Drone
1 (0.9%)
Electric Shuttle
3 (2.8%)
Etherjet Tractor
4 (3.7%)
Golemite-AI Golems (they get 1/10th health of normal)
8 (7.3%)
Grenade Launcher
1 (0.9%)
Human Home Forcefield Generator
14 (12.8%)
Infiltrator
7 (6.4%)
Neinzul Enclave Starship (MkIV)
5 (4.6%)
Neinzul Youngling Vulture
2 (1.8%)
Raider
4 (3.7%)
Speed Booster
0 (0%)
Spire Archive
16 (14.7%)
Spirecraft Implosion Artillery
3 (2.8%)
Teleport Raider
5 (4.6%)
Translocator
1 (0.9%)
Zenith Chameleon
1 (0.9%)
Zenith Electric Bomber
1 (0.9%)
Zenith Mirror
0 (0%)
Zenith Polarizers
1 (0.9%)
Zenith Starship / Spire Starship
14 (12.8%)
Zenith Viral Shredder
1 (0.9%)
None of these need a buff! (don't use your other votes, will count by head instead of vote)
1 (0.9%)

Total Members Voted: 0

Author Topic: Poll: Worst Unit Of The (time interval) Award (VII)  (Read 12357 times)

Offline laughingman

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Re: Poll: Worst Unit Of The (time interval) Award (VII)
« Reply #15 on: July 23, 2012, 09:07:43 pm »
Shouldn't all starships be immune to Botnet fire? They can't be reclaimed, right?

Offline Diazo

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Re: Poll: Worst Unit Of The (time interval) Award (VII)
« Reply #16 on: July 23, 2012, 09:12:24 pm »
Hmm. Good point.

It's by far the best idea I've heard.

Let's see if I get a change to try this out sometime soon.

D.

Offline Kahuna

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Re: Poll: Worst Unit Of The (time interval) Award (VII)
« Reply #17 on: July 24, 2012, 05:40:51 am »
So many useless ships in this list... with 1 or 0 votes... 2 with 3 :( Breaks my heart.
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Offline Mánagarmr

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Re: Poll: Worst Unit Of The (time interval) Award (VII)
« Reply #18 on: July 24, 2012, 06:34:53 am »
I wouldn't say they're all useless, but some of them have a niche that is so slim they're barely ever useful, and some of them are just underwhelming.
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Offline Kahuna

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Re: Poll: Worst Unit Of The (time interval) Award (VII)
« Reply #19 on: July 24, 2012, 07:08:06 am »
I wouldn't say they're all useless, but some of them have a niche that is so slim they're barely ever useful, and some of them are just underwhelming.
Deflector Drone < Shield Bearer
Electric Shuttle < Zenith Beam Frigate
Etherjet Tractor < Space Plane/Anti-Armor/Spider Bot
Grenade Launcher < Zenith Beam Frigate
Teleport Raider.. hm should try them again
Zenith Chameleon < Bomber/Space Tank
Zenith Electric Bomber <  Bomber/Space Tank
Zenith Mirror < Shield Bearer/*
Zenith Polarizers < Bomber/Space Tank
« Last Edit: July 24, 2012, 07:10:30 am by Kahuna »
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Offline TechSY730

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Re: Poll: Worst Unit Of The (time interval) Award (VII)
« Reply #20 on: July 24, 2012, 09:44:21 am »
I wouldn't say they're all useless, but some of them have a niche that is so slim they're barely ever useful, and some of them are just underwhelming.
Deflector Drone < Shield Bearer
Electric Shuttle < Zenith Beam Frigate
Etherjet Tractor < Space Plane/Anti-Armor/Spider Bot
Grenade Launcher < Zenith Beam Frigate
Teleport Raider.. hm should try them again
Zenith Chameleon < Bomber/Space Tank
Zenith Electric Bomber <  Bomber/Space Tank
Zenith Mirror < Shield Bearer/*
Zenith Polarizers < Bomber/Space Tank

True, in terms of each of their gimmicks, these are mostly overshadowed by other things, but there is more to a ship than their gimmick. And even then, there are some things that some of their gimmicks provide that other things do not. Like Zenith mirrors will reflect damage (and after reviewing their stats, they actually have a pretty chunky range), where shield bearer's will not. Both grenade launchers and electric shuttles provide radial AOE, which in some cases can out perform the linear AOE of beam frigates.
Also, there are the stats to consider. Like the Z elec bomber has a much higher centralization of firepower than regular bombers, which can be advantages in some matchups. Also, I think both Z Chameleon's and Z Elec Bomber's don't have polycrystal armor, which means they can fair better against some anti-bomber units.

Now am I saying that these things don't need a buff. No; many of those could use a little more love. But things are not quite as clear cut as you put it. (I'm sure you are aware of that, but just wanted to point this out explicitly). Also, while these could use some love, I didn't feel like they needed it quite as much as many of the other things in this list.
« Last Edit: July 24, 2012, 10:07:02 am by TechSY730 »

Offline Hearteater

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Re: Poll: Worst Unit Of The (time interval) Award (VII)
« Reply #21 on: July 24, 2012, 09:51:06 am »
Zenith Chameleon < Bomber?  Really?

Zenith Chameleon PROs:
75% more range
32% more health
50% the energy requirements
12.5% less resources to build
25% faster build
300% the engine health
66% more damage before hull bonus
300% more damage to Neutron

Bomber PROs:
50% more damage against Heavy, Ultra-Heavy, and Structural
260% more damage against Artillery and Command-Grade
Poly-crystal special advantage against Fortresses

Offline Kahuna

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Re: Poll: Worst Unit Of The (time interval) Award (VII)
« Reply #22 on: July 24, 2012, 10:58:34 am »
Zenith Chameleon < Bomber?  Really?

Zenith Chameleon PROs:
75% more range
32% more health
50% the energy requirements
12.5% less resources to build
25% faster build
300% the engine health
66% more damage before hull bonus
300% more damage to Neutron
Chameleon is only good vs Hybrids, Ion Cannons and Force Fields. Very few ships have neutron hull. Sure Chameleon is more durable than Bomber but I find Bomber to be more useful. Anyway.. maybe we shouldn't compare Chameleon to Bomber cause Chameleon is a bonus ship unlike Bomber. Same thing with Space Tank.. I think it's overall much more useful than Chameleon.

Chameleon has the same problem with Electric Bomber. They're not bad but there are other ships that are overall more useful. Agree? Disagree?
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Offline Kahuna

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Re: Poll: Worst Unit Of The (time interval) Award (VII)
« Reply #23 on: July 24, 2012, 11:33:57 am »
I wouldn't say they're all useless, but some of them have a niche that is so slim they're barely ever useful, and some of them are just underwhelming.
Deflector Drone < Shield Bearer
Electric Shuttle < Zenith Beam Frigate
Etherjet Tractor < Space Plane/Anti-Armor/Spider Bot
Grenade Launcher < Zenith Beam Frigate
Teleport Raider.. hm should try them again
Zenith Chameleon < Bomber/Space Tank
Zenith Electric Bomber <  Bomber/Space Tank
Zenith Mirror < Shield Bearer/*
Zenith Polarizers < Bomber/Space Tank

True, in terms of each of their gimmicks, these are mostly overshadowed by other things, but there is more to a ship than their gimmick. And even then, there are some things that some of their gimmicks provide that other things do not. Like Zenith mirrors will reflect damage (and after reviewing their stats, they actually have a pretty chunky range), where shield bearer's will not. Both grenade launchers and electric shuttles provide radial AOE, which in some cases can out perform the linear AOE of beam frigates.
Also, there are the stats to consider. Like the Z elec bomber has a much higher centralization of firepower than regular bombers, which can be advantages in some matchups. Also, I think both Z Chameleon's and Z Elec Bomber's don't have polycrystal armor, which means they can fair better against some anti-bomber units.

Now am I saying that these things don't need a buff. No; many of those could use a little more love. But things are not quite as clear cut as you put it. (I'm sure you are aware of that, but just wanted to point this out explicitly). Also, while these could use some love, I didn't feel like they needed it quite as much as many of the other things in this list.
For example.. I think Space Tank is overall much more useful than Chameleon or Electric Bomber. Sure all of them have something good but overall Space Tank seems to be more useful.

About Zenith Mirrors. That reflect doesn't seem to do anything in any situation and their dps is quite bad. They have a lot of health though.. so they're pretty much just cannon fodder. Shield Bearer is better for soaking damage. Also Shield Bearer's short range is actually a good thing. It's almost the same with Bombers and Fighters. That means when using the attack move they will be close to each other. The bombers and fighters will be protected by Shield Bearer's shield. That's why Deflector Drones are absolutely worthless. It has 13000 range.. and it's laser protection about... 100?? 1000? It wont even protect the Missile Frigates (which don't need protection from Laser Guardians (which have bonus vs polycrystal) unlike Bombers (just an example))

Electric Shuttles don't seem to do much. They're like mobile localized attritioners. The problem is that they don't destroy anything they just weaken the enemy ships (total cap dps=1920*200?). And because they don't help at destroying the enemy ships as much as some other bonus ships the enemy dps doesn't drop as fast. So my ships will be destroyed before Electric Shuttles have done their job. Electric Shuttles might be very good if want to focus on unlocking a lot of/all marks of most/all ships.. in other words if I'm going to build a huge fleet (instead of heavy defenses or whatever).

And Grenade Launchers.. well.. they made me cry. I don't know how I could make them more useful than any other ship.

The 2 AI bombers were that close to each other all the time (since they came trough the wormhole). Yet the other bomber didn't take/barely took any damage. Same thing with the Parasites.
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Offline Hearteater

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Re: Poll: Worst Unit Of The (time interval) Award (VII)
« Reply #24 on: July 24, 2012, 11:39:14 am »
Chameleons are fine.  They have the same speed as Bombers, which is a huge issue with Space Tanks.  Given a choice between Space Tanks and Chameleons, I'd take Chameleons.  They are also useful in cloaked harassment of systems with their built-in camouflage ability.  They really are no were close to needing a buff.

The Electric Bomber, on the other hand, suffers from being a low-cap ship without insta-kill immunity and having a low speed.  They also have less cap-health than Bombers and half the armor.  They have a better range, but a Chameleon beats them by about 10%.  Their DPS, while good, is actually lower than Chameleons too.  They have slightly better hull multipliers than a Chameleon, but given a slow speed and shorter range, Chameleons are straight-up better at delivering the damage.

Give the E.Bomber insta-kill immunity and possibly some radar dampening, maybe in the 5-6k range (it has a 6400 attack range itself) and I think it would turn into a solid choice.  Another option would be Gravity Immunity, which is in very short supply among fleet ships.

Offline Kahuna

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Re: Poll: Worst Unit Of The (time interval) Award (VII)
« Reply #25 on: July 24, 2012, 11:42:05 am »
Maybe ships like Chameleon and Electric Bomber could be made more useful by buffing their base stats like health and (non bonus) dps. Buff base dps but (maybe(a bit)) lower damage bonuses. Electric Bomber's damage bonuses aren't very useful. Basically it's good vs Ion Cannons, Force Fields and Bombers and it's countered by Missile Frigates. And it's cap health is lower than Bombers'. So a cap of Electric Bombers will be destroyed faster than a cap of Bombers.

Now.. you could think Electric Bomber as a "Fighter on steroids" or just as an anti bomber.. like the normal Fighter. But then again.. why wouldn't you pick Bulletproof Fighter or Anti-Armor over Electric Bomber? ::)
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Offline Kahuna

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Re: Poll: Worst Unit Of The (time interval) Award (VII)
« Reply #26 on: July 24, 2012, 11:44:01 am »
Chameleons are fine.  They have the same speed as Bombers, which is a huge issue with Space Tanks.  Given a choice between Space Tanks and Chameleons, I'd take Chameleons.  They are also useful in cloaked harassment of systems with their built-in camouflage ability.  They really are no were close to needing a buff.

The Electric Bomber, on the other hand, suffers from being a low-cap ship without insta-kill immunity and having a low speed.  They also have less cap-health than Bombers and half the armor.  They have a better range, but a Chameleon beats them by about 10%.  Their DPS, while good, is actually lower than Chameleons too.  They have slightly better hull multipliers than a Chameleon, but given a slow speed and shorter range, Chameleons are straight-up better at delivering the damage.

Give the E.Bomber insta-kill immunity and possibly some radar dampening, maybe in the 5-6k range (it has a 6400 attack range itself) and I think it would turn into a solid choice.  Another option would be Gravity Immunity, which is in very short supply among fleet ships.
Good points. I think I'm going to test Chameleons again. Also I agree about the Electric Bombers.

EDIT: Are Chameleons stealthed if they're in stand down mode but moving? Will they be detected by Tachyon Guardians?
« Last Edit: July 24, 2012, 11:45:45 am by Kahuna »
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Offline Hearteater

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Re: Poll: Worst Unit Of The (time interval) Award (VII)
« Reply #27 on: July 24, 2012, 11:52:31 am »
The 2 AI bombers were that close to each other all the time (since they came trough the wormhole). Yet the other bomber didn't take/barely took any damage. Same thing with the Parasites.
Was this before or after the GL radius buff 5.040?  GL is a unit that benefits extremely well from higher Marks.  Its cap-DPS goes way up because the maximum number of targets goes up each mark.
  • Grenade Launcher grenade explosion radius from 200/300/400/500/600 => flat 500 [patch 5.040]


Chameleons are camouflaged when not moving if I recall, and camouflaged isn't broken by tachyon.  But I haven't played with them recently enough to remember the details.  I do recall enjoying them.

Offline Kahuna

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Re: Poll: Worst Unit Of The (time interval) Award (VII)
« Reply #28 on: July 24, 2012, 11:54:57 am »
I'm not sure about Polarizers anymore
http://www.arcengames.com/mediawiki/index.php?title=Zenith_Polarizer

How is their damage calculated? The text is a bit messy
"Polarizer multiplier = sqrt(target_armor) * effective_armor_boost [almost always 1]"
What does that mean? What is "sqrt"?
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Offline TechSY730

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Re: Poll: Worst Unit Of The (time interval) Award (VII)
« Reply #29 on: July 24, 2012, 11:56:45 am »
About Zenith Mirrors. That reflect doesn't seem to do anything in any situation and their dps is quite bad. They have a lot of health though.. so they're pretty much just cannon fodder. Shield Bearer is better for soaking damage. Also Shield Bearer's short range is actually a good thing. It's almost the same with Bombers and Fighters. That means when using the attack move they will be close to each other. The bombers and fighters will be protected by Shield Bearer's shield. That's why Deflector Drones are absolutely worthless. It has 13000 range.. and it's laser protection about... 100?? 1000? It wont even protect the Missile Frigates (which don't need protection from Laser Guardians (which have bonus vs polycrystal) unlike Bombers (just an example))

The Zenith mirror can only reflect shots within its normal attack range, and cannot reflect missiles. Thankfully, their normal attack range is pretty darn high. However, if you can't seem to get any mirroring of shots, that would be a bug worth reporting. Wouldn't be a first time where a ship is rendered near worthless by a bug making its gimmick not work.
I would agree with the deflector drones though. Their laser protection radius could use a nice buff.

Quote
Electric Shuttles don't seem to do much. They're like mobile localized attritioners. The problem is that they don't destroy anything they just weaken the enemy ships (total cap dps=1920*200?). And because they don't help at destroying the enemy ships as much as some other bonus ships the enemy dps doesn't drop as fast. So my ships will be destroyed before Electric Shuttles have done their job. Electric Shuttles might be very good if want to focus on unlocking a lot of/all marks of most/all ships.. in other words if I'm going to build a huge fleet (instead of heavy defenses or whatever).

Electric shuttles, similar to the attrition, suffer from the "1 damage against a million ships is worthless, 1 million damage against 1 ship is pretty good" effect. Ok, it's not quite that bad, electric shuttles with their chain lightning thing can actually rack up some DPS against individual ships, but the net effect is that they won't get many kills or have a very visible effect, even if they numerically contribute a lot to a battle. This makes judging their effectiveness tricky.

Quote
And Grenade Launchers.. well.. they made me cry. I don't know how I could make them more useful than any other ship.
The 2 AI bombers were that close to each other all the time (since they came trough the wormhole). Yet the other bomber didn't take/barely took any damage. Same thing with the Parasites.

The "AOE damage decay" of the grenade launchers could use a double check, for sure.

The Electric Bomber, on the other hand, suffers from being a low-cap ship without insta-kill immunity and having a low speed.  They also have less cap-health than Bombers and half the armor.  They have a better range, but a Chameleon beats them by about 10%.  Their DPS, while good, is actually lower than Chameleons too.  They have slightly better hull multipliers than a Chameleon, but given a slow speed and shorter range, Chameleons are straight-up better at delivering the damage.

Give the E.Bomber insta-kill immunity and possibly some radar dampening, maybe in the 5-6k range (it has a 6400 attack range itself) and I think it would turn into a solid choice.  Another option would be Gravity Immunity, which is in very short supply among fleet ships.

Yea, all low cap fleet ships should really have insta-kill immunity. Radar dampening for them may be a nifty idea. Not sure about gravity immunity though. I sort of like the fact that very, VERY few fleet ships have gravity immunity. Kieth has stated that the gravity is supposed to be hard to counter with only lower "tier" stuff. (Though this does mean gravity is very powerful, and thus needs to be balanced carefully, something I think could be done better than it is now. See the nerf nomination thread for my views on this)


Electric Bomber's damage bonuses aren't very useful. Basically it's good vs Ion Cannons, Force Fields and Bombers and it's countered by Missile Frigates. And it's cap health is lower than Bombers'. So a cap of Electric Bombers will be destroyed faster than a cap of Bombers.

I would agree with giving it another hull type bonus, though I think that hull type distribution needs some balancing all around.
How much less HP does a cap of Z Elecs have than a cap of bombers? If it is only a small ratio less (like, say 90% ratio, which would be 10% less), then I'm OK with that, and in fact, is sort of understandable with the low cap fleet ships. If they fall short by a good amount, then yea, they could use an HP buff.

Actually...Kieth, what is the HP balance goal of lowish cap fleet ships?