Poll

Which one needs a buff the most?

Anti-Armor Ship
3 (9.7%)
Armor Booster
2 (6.5%)
Armor Rotter
0 (0%)
Armor Ship
3 (9.7%)
Ether Jet Tractor
2 (6.5%)
Gravity Ripper
1 (3.2%)
Impulse Emitter
1 (3.2%)
Infiltrator
1 (3.2%)
Sentinel Frigate
2 (6.5%)
Space Tank
1 (3.2%)
Spider
2 (6.5%)
Teleport Battle Station
3 (9.7%)
Vorticular Cutlass
9 (29%)
Zenith Electric Bomber
0 (0%)
Zenith Polarizer
1 (3.2%)
None of these need a buff
0 (0%)

Total Members Voted: 0

Author Topic: Poll: Worst Ship Of The (time interval) Award  (Read 9403 times)

Offline chemical_art

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Re: Poll: Worst Ship Of The (time interval) Award
« Reply #45 on: February 15, 2012, 03:55:38 pm »
*shrug*

They make military stations and gravity turrets for a reason.

Any melee ship, or any ship that can ignore shields, can take down adv factories, etc, quickly. Two laser turrets can beat a vampire before it does too much damage, although you should always have a dozen or so turrets by anything irreplaceable for this very reason. If you don't want to waste turrets a MK I military station can keep away a half dozen units guarenteed.

Economy stations without turrets in range of it asked to be popped from anything.
« Last Edit: February 15, 2012, 04:03:27 pm by chemical_art »
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Offline Hearteater

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Re: Poll: Worst Ship Of The (time interval) Award
« Reply #46 on: February 15, 2012, 08:44:43 pm »
I had 800 fleet ships there.  Are you really suggesting 2 Laser Turrets would have made the difference?

Offline chemical_art

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Re: Poll: Worst Ship Of The (time interval) Award
« Reply #47 on: February 15, 2012, 09:09:54 pm »
I had 800 fleet ships there.  Are you really suggesting 2 Laser Turrets would have made the difference?

Sorry, I misunderstood. I thought you said a reinforcement wave had arrived, pierced your fleet ball, then a vampire had managed to pierce the line and destroy your command station. Because the only way a single vampire could have destroyed your command station was to have said station be undefended.

What it sounds like is that the enemy blob had a priority of attacking your command center with only a secondary concern on your fleet. A single  mk III vampire, on low caps, would take 7 swipes to kill a mk I econ station. To have a command station be popped like that is annoying, but that is the risk of having an econ station on the front lines of a newly claimed planet. They provide huge resources and also energy; To have economic stations be tough would make them broke.

But to compare: It would take a single shredder 8 hits, but there would twice as many of them and they would reproduce. It would take a cutless 12 hits, but there would be 4 times as many.


What I am getting at is that any station not an military station is at risk to any ship that can infiltrate shields, especially melee ships. But to counter these you have military stations. If you want to put economic stations on the front lines that is fine, but especially when newly reclaimed expect loses. The fact that a vampire does it was chance: Any other shield piercing can do the same.
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Offline Hearteater

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Re: Poll: Worst Ship Of The (time interval) Award
« Reply #48 on: February 15, 2012, 10:02:47 pm »
I think we'll just need to agree to disagree.  IMO, Vampires aren't terrible.  They could use buffs, but they aren't near as bad as most of the other ships in this poll.