For the shield bearers.
They have been reduced so MK I's can be built from reptite (or whatever the cheapest asteriod is)
There are so so very many of these lying around that you can max out attritioners and siege towers and still have things left over for the shields.
They should not be as strong as forcefields because that would make them overpowered on offense. They are bust used (after the obligatory matyr) with your fleet to puncture those heavily defended worlds, especially core world pushes. That is where they shine.
Good point. Now that they are more common, you can sort of afford to use them expendabily, even if they have less HP than normal forcefields are not repairible.
I still would love them having either no shrinking with HP loss or (preferably) a minimum FF radius >> 1 but still less then their full HP radius.
The FF shrinking has two purposes.
1. Making it such that you can damage stuff under forcefields without having to take the entire forcefield out.
2. Getting damaged forcefields out of the way so they are less likely to take damage and thus hopefully live long enough to be repaired
Although 1 still applies to spirecraft forcefield bearers, 2, not so much. This is why I suggested the minimum FF radius idea. It still keeps that option to counter it, but is not crippled in a misguided attempt (for this specific case) that 2 provides.
Also, who uses spirecraft rams? The other three options seem so so very much useful.
Rams: I use rams when something BIG and NASTY is coming along. Like H/K or Motherships. Otherwise, not so much.
Martyrs: still are very useful when applied correctly.
Penetrators: I think were nerfed a little too hard. There is a post about that where I made a detailed analysis about their current state.
Implosion artillery has issues (Mk. I being a little too weak for example), but against the huge stuff, even the Mk. I out DPSs pretty much everything else. They seem a bit too fragile though
Teleporting Transports: Great for deep raids. I've used them several times for extracting shards in deep AI space without having to take out a destroy a bunch of planets along the way. Also great to aid scouting efforts
Spirescraft Scouts: OP currently, WAY too much durability in enemy territory. In a 80 planet map, you could easily get the entire map scouted with only like 5 passes with a Mk. I spirescraft scout.
Seige tower: Easily the best overall "general purpose" spirecraft