Of the following, which armor system do you want to see going forward?
- Remove Armor as a general mechanic. "Armored" ships have more health. Bonus ships with the "armor" gimmick would be repurposed, or keep some other type of armor.
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3 (7.1%)
- Keep the current system (flat damage reduction per shot). Maybe tweak the numbers.
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10 (23.8%)
- Change Armor to be a percentage based damage reduction.
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5 (11.9%)
- Change armor such that it reduces the effect of damage multipliers against the armored ship (eg: a ship with a 4x multipler might only get 2x against an armored ship)
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2 (4.8%)
- Maked a new hull type: "armored". Armor piercing ships get a bonus multiplier against it.
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5 (11.9%)
- Replace armor and the current ship-type vs hull-type systems with a weapon-type vs hull-type+hull-size system
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16 (38.1%)
- Change Armor into a new mechanic that reduces damage based on the defending ships mark advantage, and armor piercing gives advantage based on targets mark
- 0 (0%)
- Rework armor to be tied to range rather than shot power (like the old system)
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1 (2.4%)
Total Members Voted: 0