Okay, I just read back over my posts and I realized I never even stated my actual position on Special Forces as they currently exist.
Right now as Special Forces exist, I consider them Threat.
Special Forces ships spawn at Special Forces Guard posts and then travel between those Guard Posts between systems. However they do this individually or in such small packets that they die instantly to the defences I have setup to handle the ships that I turn loose on threat.
For the record, anything under 200 threat is effectively no threat present for my games. It's not until threat gets up to 400 that I start worrying about it, another 20 or 30 special forces ships on top of that is nothing.
Therefore I don't even think about them, I set up my defences to handle threat and the special forces just kind of die.
So, with that in mind here is what I think about the poll options:
Leave them as is
Ya, no. They need to change. Somehow.
Remove them entirely
Eh, they force me to throw up a few defences in every system. I think I'd leave them in as-is before asking for them to be removed.
Remove their AIP
This is the only reason I even notice Special Forces at the moment. At 1 AIP I think it's okay, makes neutering a system more of a choice.
Make them higher-mark
Those 20 ships flying around are now a higher mark. I still don't notice them among the 200 threat I've turned loose in my attacks on AI systems.
Make them blob up more
Okay, they come less often but in a bigger pack. I now have 200 threat and 100 special forces, it's still effectively 300 threat for me to deal with.
Let them recruit (free) normal ships
I assume you mean turn ships loose on threat into special forces ships? Okay, what's the difference? I treat them the same anyway.
Allow them to aid defence
This might make them more interesting, but as they are the system I'm attacking has 300 ships, I'm not even going to notice the few special forces that come in from adjacent systems.
Increase their spawn rate
Yay, more threat.
Have them wait to join other attacks
Yay, more threat.
Have them attack/defend if AIHW attack
I could see this working. I'm not sure how much it would mean as the HW's have pretty heavy defences already, would another couple hundered (low-mark) ships from elsewhere in the galaxy even be noticed? Also, isn't this essentially giving the HWs an automatic Special Forces Alarm Post?
Give them unique (for the AI) abilities
This is what they need, right now special forces are threat, there is no difference between the two. So, make Special Forces different somehow.
Allow them to launch Special Forces waves
Kind of what I suggested, but it has to be different from the normal waves and the CPAs somehow.
Let Starships/guardians join them
Yay, more threat.
Increase their initial numbers
Yay, more AI ships entering my system in the first 5 minutes. (Yay, early game threat.)
Advanced pathfinding (via neutral worlds)
Kind of included in my suggestion? On it's own though this has no point.
Raiding behavior
Combine this with giving them the ability to make Special Forces Waves attacking a high-value target is my suggestion.
Form starship/escort fleets
Yay, more threat.
I realize I'm coming off as quite dismissive here, but that's how broken Special Forces is.
Or maybe the fact that I see Special Forces and Threat as being essentially identical.
The biggest reason for this is my current game. It is Diff 10/10 with one of the AIs being the Special Forces Captain.
I don't even notice the Special Forces Ships.
That's how broken Special Forces is so they really need some major changes to their mechanics. Leaving their mechanics as is and just buffing them is not going to solve anything.
D.