Been playing since the new expansion with my best friend and cousin. We've been playing for about 15 hours now (3 restarts so far).
Now it's quite clear that in multiplayer matches, the game becomes much harder. It's also clear that, given the limited nature of the knowledge mechanic, it just makes *more* sense for one player to go the "ECON" route, spending all his knowledge on better harvesters and command stations, and then taking the planets over.
It makes no sense for multiple players to do this. I think to get MK3 Harvesters alone it's a 10K knowledge penalty, and to have multiple players doing that is logistical suicide. It's better for one person to pay the "economy tax" and have the others devote their knowledge into an actual army.
Well, since the game is designed in this fashion, one would think that it would have a streamlined process for handling this crucial game mechanic.
It does not.
Not only does the player have to go through several menus to reach a confusing and difficult to read stats screen in order to see how many resources his allies have, but in order to donate his resources, he's got to go through several more steps as well. Especially with the new resource caps that have been implemented into the game, waiting until the economy player is "capped out" like before is no longer as viable a option until the super late game, because hitting the threshold seems to take a lot longer.
There are two main options I would like to suggest in order to encompass this important gameplay mechanic that seems painfully unrefined:
1. An optional "resource bar" screen, which can be enabled in controls, that gives you the ability to view your allies' total metal and energy at a glance. This would help especially the "econ player" to manage their economy in such a way that they could always keep resources available for the "army players". This could be part of the "UI makeover" and would simply sit at the corner of the screen, allowing the player to glance at it whenever necessary.
2. A resource percentage sharing slider, also available in controls, which gives a percentage of your raw metal income to all allied players. So for example, if the slider was moved to 50%, half of all your metal income would automatically be deposited into the other players' accounts. If you want to get really fancy with it, you could make it an entirely new tab on the CTRLs screen, giving you flexible options such as choosing which players specifically to donate a percentage of your resources to and for how long.
So these are just my ideas, but as I said, extremely surprising that they haven't been mentioned or addressed in a game which heavily relies on constant resource sharing and communication between multiple people. Vote in the polls.